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Adventure / Adventure - RPG (2-D) · 1982

Warriors of Ras - Dunzhin

Published by Screenplay · Developed by Intelligent Statements, Inc.

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Information

Genre
Adventure - RPG (2-D)
Language
Machine Language
Controls
Keyboard
Players
1
Programmer(s)
Masteller, Randall Don, Baumrucker, Steve
Year
1982
Publisher
Screenplay
Developer
Intelligent Statements, Inc.
Country
USA
License
Commercial
Medium
Tape, Disk
Rarity
8 (Tape), 8 (Disk)

Votes / Statistics

Rating: 7.6/10 · Votes: 5 · Downloads: 2,471 · Hits: 15,764

Additional Comments

Also known as Warrior of Ras - Dunzhin.
Both cracked disk version and original tape release included. Missing verified disk image!

Screenshots (3)

Warriors of Ras - Dunzhin — screenshot 1
Warriors of Ras - Dunzhin — screenshot 1
Warriors of Ras - Dunzhin — screenshot 2
Warriors of Ras - Dunzhin — screenshot 2
Warriors of Ras - Dunzhin — screenshot 3
Warriors of Ras - Dunzhin — screenshot 3

Cover Art (2)

Disk 1
Disk 1
Disk 2
Disk 2

Ads (3)

Warrior of Ras · 1982
Warrior of Ras · 1982
Warrior of Ras · 1983
Warrior of Ras · 1983
The 12 Strongest People in the World · 1983
The 12 Strongest People in the World · 1983

Book / Magazine Reviews (1)

The Book of Atari Software · 1984 · Rating: D+

Dunzhin is one of a series of programs that attempts to bring fantasy / role-playing games to the Atari. You are a level one warrior outfitted with a sword and suit of chain mail who seeks certain valuable objects in the lowest level of a dungeon inhabited with monsters and full of deadly traps. Your battle experience slowly increases until you can tackle the strongest foes who inhabit the deep, dark passageways.
This game is played by keyboard commands. The map is automatically drawn as you explore each level of the dungeon and each of the 15 rooms is designated by a letter on separate floors. Three teleport you to a random room on another level, three are filled with poisonous gas, and three heal you. In addition, there are three armor repair rooms in the dungeon. Most of the monsters are in the hallways but a few guard treasure in some of the rooms. The main object in the lowest level is guarded by three nasty monsters.
Keyboard movement becomes tedious in long games. For example, to move east two squares requires the command M E2. Joystick control should have been implemented in this TRS-80 translation to make things easier. Likewise, battle commands require you to designate both the command and the area you wish to aim at. The battles become long, drawn out events, and sometimes you want to avoid this tedium by bribing a monster or fleeing just to speed up the game. Traps are time oriented and require a quick response to escape.
On the whole, Dunzhin is a fair, cohesive, but sometimes tiring game. The graphics, while adequate, lack excitement and animation, and an easier control system with better graphics would have been a big improvement. This text game draws its map while the warrior explores. Fortunately, it has a save game feature for those who plan to continue over a period of days.
Overall rating D+ Controllability DError handling N/A
Game concept C+Skill involved D+Documentation C
Creativity C-Challenge C-Holds interest? C-
Game depth CGraphics:D+Value for money D

Comments (4)

  • MrFish9 Aug 2021

    @RMason: 10 years on, the manual can be found at Atariage in this thread: https://atariage.com/forums/topic/276068-unarchived-software/?do=findComment&comment=4881209 I'm sure Atarimania staff will add it here at some point too.

  • RMason17 May 2011

    Greg, take a look at, say, Temple of Apshai for the TRS-80 and I think you'll see just from colors and characters with actual arms and legs that this game at least took some advantage of the Atari 800. It's crude on the surface but has nice depth of strategy and the manual is a good read if someone would scan and post it.

  • Greg B.25 Feb 2011

    You're kidding, right? You deserve a medal for sticking with this remake of an ancient TRS-80 game for more than 10 minutes! This took absolutely NO advantage of the Atari's features at all...

  • Muffy St. Bernard19 Mar 2008

    I completed this a few months ago...let's see if I remember the details. I believe that there are a total of ten screens; you need to reach the tenth, find the treasure, and then get back to the entrance again. A good strategy is to keep track of the regeneration and armour repair shops, and to not use them until it's absolutely necessary. Each monster has its own week spots; many of the weaker ones are best hit in the arms, some of the higher ones you should hit in the head or neck...eventually you figure out where your hits tend to land.

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