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Adventure / Adventure - RPG (2-D) · 1984

Ultima II

Published by MCC

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Information

Genre
Adventure - RPG (2-D)
Language
Machine Language
Controls
Keyboard
Players
1
Programmer(s)
Bueche, Chuck
Year
1984
Publisher
MCC
Country
France
License
Commercial
Medium
Disk
Rarity
9
Serial
4A0037

Votes / Statistics

Rating: 7.3/10 · Votes: 26 · Downloads: 1,843 · Hits: 7,998

Additional Comments

This is the classic Atari / C64 "flippy" release in MCC packaging. Comes with cloth map and full manual in French.

Screenshots (4)

Ultima II — screenshot 1
Ultima II — screenshot 1
Ultima II — screenshot 2
Ultima II — screenshot 2
Ultima II — screenshot 3
Ultima II — screenshot 3
Ultima II — screenshot 4
Ultima II — screenshot 4

Book / Magazine Reviews (1)

The Book of Atari Software · 1984 · Rating: A

Ultima II is the long awaited follow-up to the original Ultima, a fantasy role-playing game by Lord British. It seems that when Mondrain was finally killed in the earlier game, we didn't find and deal with his apprentice, Minax. Now that she has come of age, she is even more powerful than her predecessor.
More than a simple successor with new maps and challenges, Ultima II's three disk sides take you to several towers and villages, five time periods, and ten planets, in addition to the towns, castles, and dungeons that players of the original game will remember. This time, towns and castles, as well as villages, are in the colorful, multi-screen scrolling form that so distinguished Ultima. Each of their layouts and contents are different, except that one of the castles appears in two time zones. There are time portals, horses, ships, airplanes, and rockets to ride around in. Fewer dungeons and towns provide a more balanced game.
The commands are generally the same, but have been streamlined by dropping those which were seldom used and adding two more useful ones: an interrupt, (Y)ell, to permit a pause for thoughtful planning, and a (V)iew command which provides an excellent single screen graphic of the location in which you are currently scrolling your merry way. Without it, Ultima II would be a mapmaker's ultimate challenge; as it is, mappers will have plenty of action in the dungeons which seem to go on forever. The command execution time is also pleasantly speeded up over the original. The game even comes complete with a neat cloth map representing most of the time portals on a "from-to" basis; it's pretty, but not much use in the game.
To achieve the goal and rid the universe of Minax, your fantasy character (your choice of four races, three types, two sexes, and six allocatable attributes) faces many hours of searching, interrogations, and monster whomping. The monsters serve as a source of gold, and there are many ways to spend your hard-earned loot; many are mandatory if you are ever to succeed in winning. You only need to obtain two objects to defeat Minax, but both take time, thought, and money - so it's back to whomping monsters.
There are a few bugs, but none fatal. As a hint, load up on strength at the outset, as it's the one attribute that can't be increased. Also, don't exit the town if any attribute goes over 99, unless you're rolling in gold. My only gripe is that it has the same save-game routine as in the original Ultima. While you can save it at any point, it can be recalled only on drive A through lengthy rebooting. Yet such defects pale in the face of the graphical tour de force; whether you played the first version or not, this one is a must.
Overall rating : A Controllability:BError handling:N/A
Game concept :BSkill involved: BDocumentation:B
Creativity:BChallenge:BHolds interest ?:A
Game depth :AGraphics:AValue for money:A

Comments (5)

  • AbbotKinneyDude24 Jun 2021

    While it's not in perfect shape, an original of ULTIMA II has surfaced on Ebay and the 2021 asking price is no less than $650. The map is included. https://www.ebay.com/itm/114819682750

  • Greg B.2 May 2011

    And if you're using an 800 with a S-VHS cable like I am, get used to black and white...artifacting is actually a by-product of Composite Video which the programmers learned how to use in their games. S-VHS connections eliminate it entirely.

  • jcat26 Apr 2011

    This did/does have a few colors - but this needs artifacting turned on. If using an emulator - just look for the artifacting options.

  • Jordi24 Apr 2011

    I'm pretty sure my copy of this game on the Atari 800 had limited color -- green, purple, white, and black. It wasn't just black and white like these screenshots...

  • Jim H.21 Feb 2010

    I had a blast playing and solving this game! Anybody remember stealing food from the McDonalds, traveling through time in the moongates, flying the airplane and rocket and best of all, building the bridge of boats (an unintentional glitch in the code) from one continent to another? Truly a ground breaking game and a totally immersing experience, hours and hours of mysterious fun. All hail Lord British (son of actual Space Shuttle astronaut Owen Garriott.)

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