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Arcade / Arcade - Collect'em! · 1982

Tumble Bugs

Published by Datasoft · Developed by [n/a]

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Information

Genre
Arcade - Collect'em!
Language
Machine Language
Controls
Joystick, Keyboard
Players
1, Demo
Programmer(s)
Riley, Mark
Graphic Artist(s)
[n/a]
Sound
[n/a]
Cover Artist(s)
Ross, Scott
Year
1982
Publisher
Datasoft
Developer
[n/a]
Country
USA
License
Commercial
Medium
Disk
Rarity
8
Serial
1126

Votes / Statistics

Rating: 6.3/10 · Votes: 12 · Downloads: 2,586 · Hits: 12,264

Additional Comments

Re-released as Magneto Bugs.

Screenshots (4)

Tumble Bugs — screenshot 1
Tumble Bugs — screenshot 1
Tumble Bugs — screenshot 2
Tumble Bugs — screenshot 2
Tumble Bugs — screenshot 3
Tumble Bugs — screenshot 3
Tumble Bugs — screenshot 4
Tumble Bugs — screenshot 4

Cover Art (3)

Disk 1
Disk 1
Disk 2
Disk 2
Disk 3
Disk 3

Book / Magazine Reviews (1)

Electronic Games · October, 1982

Originally entitled Dung Beetles, Tumble Bugs has been released for the two most popular gaming microcomputers by a company heretofore most famous as a publisher of adventure games. It is a maze game that embodies something of the flavor of Pac-Man, but it also possesses an interesting twist.
As with many programs available for both the Atari and Apple computers, Tumble Bugs seems a bit better on the former machines than on the latter. The Atari's superior sound capabilities and high quality joystick give it a little edge over the Apple II version, though that one is also excellent.
The opening screen in Tumble Bugs is riveting. A large beetle stares directly at the player, positively daring him or her to begin the attack. The computer then draws a large maze which must be memorized by the gamer during the brief period in which it is visible. When the game actually starts, only a small portion of the labyrinth can be seen at any one time. The program gives the player a magnified view of the hunk of maze currently occupied, while the rest stays surrounded in mystery.
As in Pac-Man and other maze-chases, Tumble Bugs requires the arcader to zip through the corridors and eat all the dots. Little aliens travel through the maze, too, buy they aren't very smart and can usually be avoided, at least in the beginning. The aliens get tougher to avoid, however, and they eventually pounce on the player with a cry of "gotcha"!
There's tremendous pressure to keep gobbling those dots, rather than navigating the maze in a pure contest of evade and capture. The action is timed and failure to keep munching will cause your score to decrease. Tumble Bugs' graphics and sound represent first class programming skill. The screen layouts are attractively done and pleasingly colored. The implementation of the magnifying glass effect is especially impressive. Even the on-screen scoreboard is shown in enlarged form when the glass passes over it in the course of high-lighting various sections of the playfield itself.
Bob Bishop has further enhanced his budding reputation as a member of the game programming elite with this fine effort. Highly recommended.

Comments (3)

  • Megadeth29 Dec 2024

    I had it as a kid, but never enjoyed it, due to multiple reasons. I gave it a few tries today, enjoying it a bit more, but I could not pass the first maze. Has anyone ever made it pass that? :-) Yeah, the game is not bad, but has its flaws, preventing it from being truly good and enjoyable. The replayability factor is low, unfortunately.

  • slx31 Jul 2014

    The magnifying glass effect always fascinated me although the game lacks long-term attraction as it is a bit hit-and-miss whether a bug follows you up a dead end, leaving you helpless. Tough, as there's only on life.

  • Justin12 Sept 2005

    This was also released on the Tandy Color Computer series as "Mega Bug".

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