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Adventure / Adventure - RPG (2-D) · 1982

Telengard

Published by Avalon Hill

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Information

Genre
Adventure - RPG (2-D)
Language
BASIC
Controls
Keyboard
Players
1
Programmer(s)
Lawrence, Daniel
Year
1982
Publisher
Avalon Hill
Country
USA
License
Commercial
Medium
Tape, Disk
Rarity
7 (Tape), 7 (Disk)
Serial
42401 / 42453

Votes / Statistics

Rating: 7.9/10 · Votes: 17 · Downloads: 3,198 · Hits: 89,190

Additional Comments

Includes both tape and disk releases. The cassette version has some glitches which do not affect gameplay.

Screenshots (4)

Telengard — screenshot 1
Telengard — screenshot 1
Telengard — screenshot 2
Telengard — screenshot 2
Telengard — screenshot 3
Telengard — screenshot 3
Telengard — screenshot 4
Telengard — screenshot 4

Cover Art (2)

Tape 1
Tape 1
Tape 2
Tape 2

Instructions (25)

Instructions page 1
Instructions page 1
Instructions page 2
Instructions page 2
Instructions page 3
Instructions page 3
Instructions page 4
Instructions page 4
Instructions page 5
Instructions page 5
Instructions page 6
Instructions page 6
Instructions page 7
Instructions page 7
Instructions page 8
Instructions page 8
Instructions page 9
Instructions page 9
Instructions page 10
Instructions page 10
Instructions page 11
Instructions page 11
Instructions page 12
Instructions page 12
Instructions page 13
Instructions page 13
Instructions page 14
Instructions page 14
Instructions page 15
Instructions page 15
Instructions page 16
Instructions page 16
Instructions page 17
Instructions page 17
Instructions page 18
Instructions page 18
Instructions page 19
Instructions page 19
Instructions page 20
Instructions page 20
Instructions page 21
Instructions page 21
Instructions page 22
Instructions page 22
Instructions page 23
Instructions page 23
Instructions page 24
Instructions page 24
Instructions page 25
Instructions page 25

Ads (2)

Telengard · 1983
Telengard · 1983
The enjoyment goes on forever! · 1984
The enjoyment goes on forever! · 1984

Comments (2)

  • Muffy St. Bernard28 Apr 2008

    If the main appeal for you is the huge persistent dungeon, be prepared for a disappointment...it's simply too big and monotonous to practical. It doesn't help that you're never given X or Y coordinates, nor ever told which dungeon level you're on; when you hit a teleporter you can only throw up your hands and start mapping all over again because you'll never figure out where you've ended up.

  • Muffy St. Bernard3 Apr 2008

    The documentation doesn't give you much information about the size and permanence of the map, so here's what I've discovered (both by mapping the game and by looking at the C-64 source code). The map is 200x200 and you begin the game only a few steps from the western edge, on the top level. The map is procedurally generated so it IS the same each time you play. Due to the algorithm you'll notice that many of the larger areas skew in a north-easterly direction. Monsters and treasures are totally random, but all other dungeon features (stairs, pits, thrones, etc.) are always in the same spots. The source code shows that a complex algorithm is used to determine the results of teleportation, which sometimes results in you going down one or two map levels. Each teleporter has a destination which is the same in every game...except 20% of the time, in which case the algorithm is run again (and potentially again, and again...).

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