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Simulation / Simulation - Sea · 1985

Submarine Commander

Published by Sparklers

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Information

Genre
Simulation - Sea
Language
Machine Language
Controls
Joystick, Keyboard
Players
1
Programmer(s)
Lock, Dean M.
Year
1985
Publisher
Sparklers
Country
United Kingdom
License
Commercial
Medium
Tape
Serial
CSAB-303

Votes / Statistics

Rating: 7.8/10 · Votes: 42 · Downloads: 0 · Hits: 3,125

Book / Magazine Reviews (1)

Electronic Fun · January, 1983 · Rating: 4/4

You're the commander of a World War II submarine on patrol in the Mediterranean and there are enemy convoys at all points of the compass. Your job is to sink as much enemy shipping as possible while keeping your sub intact. This is no fast-paced shoot-em-up. You're really in a sub with all of its problems and limitations-batteries that need recharging, an air supply that needs to be replenished by surfacing, and the sub's very slow speed when you're submerged.
There are three different screen displays-all flanked by a cluster of instruments and gauges that tell you depth, remaining air supply, torpedoes and condition of various parts of the sub. The three displays show a map that pinpoints your own location and where the enemy convoys are, sonar and hydrophone displays, and a periscope view which works only when you're at 45 feet of depth or less.
You're surrounded by danger. If the destroyers' depth charges don't damage you, it's possible to scrape or get stuck on the bottom, damaging your propellers and engines; you can run out of air or battery charge; or your hull can crack from diving too deep.
The joystick controls diving and surfacing as well as compass heading. The button fires torpedoes, but you can't shoot more than two at any one time, since it takes time to reload the torpedo tubes. Also, you can't fire unless your depth is just right (about 35 feet or higher). The sub responds to controls with agonizing slowness.
Yet the rewards are enormous. Whenever you hit an enemy ship, you want to jump up and cheer. There are plenty of misses, too, and when you're within torpedo range, you're usually getting smeared by a barrage of depth charges.
This is a long game-it can easily take a half-hour or more to either sink all the enemy ships or get yourself sunk. Time is eaten up by repairs and recharging the batteries on the surface. You have to watch your sonar bottom display very carefully-along with a dozen or so other displays and gauges. The realism level of this game is incredible, and there are no magic escape hatches. The graphics are super, and the game has a lot of staying (and frustration) power. Playing strategy? There isn't one; just have patience while those repairs are being made.

Comments (7)

  • Colin7 May 2020

    Best Simulator Atari Game ever

  • adam2425 Mar 2020

    An underrated classic. I played this one a TON as a kid. A slower-paced Star Raiders, in my opinion!

  • adam2425 Mar 2020

    An underrated classic. I played this a TON as a kid... A slower-paced Star Raiders in my opinion.

  • Jomar Machado7 Nov 2008

    Amazing Game...I've stayed in the bottom of the sea, totally in silence and waiting to hear the enemy convoy blades sounding...those were the days.... :)

  • s h21 Oct 2008

    had this back in1983 on my old atari 800. I too played it for hours. pity I haven't got a joystick for my mac.

  • Bill T15 Oct 2007

    Awesome game, totally immersive. (No pun intended.) Navigating the sea, chasing down ships at your own pace, working out the best strategies, dealing with hull damage, and the inevitable death of your submarine (could this game be beaten? I never did...) And all with graphics about less advanced than 2600's "Air Sea Battle." Classic.

  • 800XL MEMORIES25 Sept 2007

    Used to play this for hours-loved it

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