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Arcade / Arcade - Miscellaneous · 1983

Spy Strikes Back (The)

Published by Penguin Software · Developed by [n/a]

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Information

Genre
Arcade - Miscellaneous
Language
Machine Language
Controls
Joystick
Players
1
Programmer(s)
Hardy, Robert, Pelczarski, Mark
Graphic Artist(s)
[n/a]
Sound
[n/a]
Cover Artist(s)
[unknown]
Year
1983
Publisher
Penguin Software
Developer
[n/a]
Country
USA
License
Commercial
Medium
Tape, Disk
Rarity
9 (Tape), 8 (Disk)
Serial
-

Votes / Statistics

Rating: 8.9/10 · Votes: 14 · Downloads: 1,725 · Hits: 6,413

Additional Comments

Sequel to Spy's Demise. Re-released on the Arcade Album #1 compilation.
Check the UK version here.
Missing original tape image!

Screenshots (5)

Spy Strikes Back (The) — screenshot 1
Spy Strikes Back (The) — screenshot 1
Spy Strikes Back (The) — screenshot 2
Spy Strikes Back (The) — screenshot 2
Spy Strikes Back (The) — screenshot 3
Spy Strikes Back (The) — screenshot 3
Spy Strikes Back (The) — screenshot 4
Spy Strikes Back (The) — screenshot 4
Spy Strikes Back (The) — screenshot 5
Spy Strikes Back (The) — screenshot 5

Ads (2)

More fun for less! · 1983
More fun for less! · 1983
The Next Generation Is Here! · 1984
The Next Generation Is Here! · 1984

Book / Magazine Reviews (1)

Electronic Fun · February, 1984 · Rating: 2.5 / 4

Though he may have met his maker thousands of times in Spy's Demise, Penguin's secret agent indeed strikes back in another challenge of reflexes and cryptography. The Spy Strikes Back is not a difficult game to master (the subtitle is "How Not To Be Seen" and the more time you spend cowering in a dark corner, the more time you'll live) but it is a difficult job to find, let alone decipher, the clues and solve the mystery.
Spy Strikes Back takes you to the East German town of Aichenbach, hideout of international terrorist and bon vivant Dr. Xavier Tortion. At this point, it's advisable to put this review on pause while you decipher the joke. Got it? Good. He's hiding out in a castle with five floors, each floor divided into 24 sections of 16 rooms each. That comes out to 120 screens. In those 120 screens are hidden nine clues. As you may guess, this game takes a good deal of perseverance because, as in Spy's Demise, the clues are in code.
Getting through the levels isn't too hard. All you have to do is hide a lot. Figuring out where you are, however, is another story. You have very little control over where you go. For example, there are elevators, but they'll go up or down at their own whim. You can't explore the castle systematically and you frequently double back on your tracks. A couple of charts in the corner tell you where you are.
Each section looks about the same. There are 16 rooms in each and the corridors are patrolled by electronic sensor whatnots. You can't fire at them - all you can do is run or hide in a room. Some of your hiding places have bonus prizes in them and it's a good idea to collect them because you get an extra spy every 2,000 points. As with Spy's Demise, the whole tedious operation is accompanied by some great music, including Beethoven's Fifth and Bach's Jesu, Joy of Man's Desiring. The spy deserves a vacation at the Salzburg Festival.
Cover an entire level before taking any elevators and make a map.

Comments (1)

  • rave.N23 Jun 2015

    Music. Seven pieces of amazing music, including Beethoven's 5th first movement and Bach Jesu, Joy of Man's Desiring. Done much better than the previous game "Spy's Demise". It'd be easy to overlook how great this music is. The game itself is not so hot, the first music track of the seven is also not so hot. And this particular download has a title screen with explosions interrupting the music. There exists an alternate version without explosions on the title.

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