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· 1983

Livewire!

Published by ANALOG Computing

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Information

Language
Machine Language
Programmer(s)
Hudson, Tom
Year
1983
Publisher
ANALOG Computing
Country
USA
License
Magazine

Votes / Statistics

Rating: 7.2/10 · Votes: 24 · Downloads: 2,605 · Hits: 10,637

Screenshots (3)

Livewire! — screenshot 1
Livewire! — screenshot 1
Livewire! — screenshot 2
Livewire! — screenshot 2
Livewire! — screenshot 3
Livewire! — screenshot 3

Comments (3)

  • Scott Stilphen9 Jul 2018

    From A.N.A.L.O.G. issue 12.

  • Fred12 Apr 2013

    Tom Hudson tells the story behind Livewire! here: http://analog.klanky.com/funstuff.htm

  • eppy200025 Mar 2008

    Like so many other machine language programs from ANALOG, it was usually a decent clone of an existing commercial or arcade product. In this case, of course, it's Tempest (which, for some unknown reason, never saw the light of day as a home conversion). This game does give you pretty much the feel of Tempest, although it's not as frenetic and sometimes the guys don't seem to get killed when you shoot at them, thus causing your own demise. I think this is more of the result of vector-based games being poor conversion candidates for home play. For instance, Star Wars and BattleZone were two great arcade games that looked and played very poorly on the 8-bit.

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