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Adventure / Adventure - Text · 1984

Hitchhiker's Guide to the Galaxy (The)

Published by Infocom

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Information

Genre
Adventure - Text
Language
Machine Language
Controls
Keyboard
Players
1
Programmer(s)
Adams, Douglas, Meretzky, Steve
Year
1984
Publisher
Infocom
Country
USA
License
Commercial
Medium
Disk
Rarity
6

Votes / Statistics

Rating: 7.8/10 · Votes: 37 · Downloads: 3,121 · Hits: 207,319

Additional Comments

Two different releases included.

Screenshots (2)

Hitchhiker's Guide to the Galaxy (The) — screenshot 1
Hitchhiker's Guide to the Galaxy (The) — screenshot 1
Hitchhiker's Guide to the Galaxy (The) — screenshot 2
Hitchhiker's Guide to the Galaxy (The) — screenshot 2

Cover Art (2)

Disk 1
Disk 1
Disk 2
Disk 2

Instructions (34)

Instructions page 1
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Instructions page 2
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Instructions page 34

Ads (1)

Earth will be destroyed in 12 minutes · 1986
Earth will be destroyed in 12 minutes · 1986

Comments (3)

  • eppy20002 Jun 2016

    In a way, I found Hitchhiker's to be quite frustrating to play because it relied on just way too many problem solving scenarios, but not in a fun or intuitive way as with other Infocom games. And as with many of Steve Meretzky's games, there were plenty of ways to die! Having Douglas Adam's novel as a reference guide didn't do much in the way of helping me progress that far at all. While I did enjoy the Adams's British sense of humor (or humour) sprinkled throughout, I just remember being endlessly stuck and stuck and stuck in every new situation. In the end, I found the game a bit pointless in retrospect, as the whole point was to simply collect EVERYTHING otherwise you'd be in a no-win situation at the conclusion. This was one of Infocom's more (most?) difficult "standard level" adventures. I never understood why they charged you more in $5 increments for the "advanced" and "expert" levels, but I think they made it "standard" for Hitchhiker's so it would have a broader appeal and sell more. Which it did. A funny sidenote: my friend didn't know what rigor mortis meant ("...you're dead and should be concentrating on developing a good firm rigor mortis"), so he thought the game was giving us a valuable clue for the next go-around. So when typed "develop rigor mortis" in a later session, the game of course didn't recognize any of the words. :)

  • Pengwin23 Jul 2007

    I agree with kris, definately one of infocoms best titles. Although some of the puzzles require you to think REALLY out of the box.

  • kris28 Sept 2004

    In my opinion the best Infocom game of the lot. Douglas Adams' humor works perfect with the interactive fictional format.

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