Flak looks and plays a bit like an earthbound Zaxxon and nothing about it is terribly new. But it's a challenging game that requires some almost impossibly fine maneuvering, quick trigger reflexes and ESP.
112 years in the future, a psychotic computer threatens life as we know it - or as we will know it in 2096. The player is cast as a fighter pilot whose mission is to get to Computer Control and put the non compos CPU out of commission. As usual, nothing less than the freedom and happiness of mankind hangs in the balance. Unfortunately, this one or two-player contest is so often frustrating that the CPU in danger is more likely to be the player's own.
The jet has to cover a lot of territory to reach the primary target - territory that the instruction booklet describes as "awe-inspiring". Now, these graphics are perfectly reasonable, but they hardly leave you breathless. They look like a mixture of aerial reconnaissance photos and first-year geometry - all the flak batteries are tidy orthogonal shapes which fire from dead center. There are a lot of these installations scattered about the landscape and not only can they fire in any direction, they also have unerring aim.
The number of batteries alone add a sufficient frustration-quotient to Flak but the really nerve-wracking part comes when the player has lost a jet. The computer returns to the jet landing-strip and takes control of a new plane until it arrives at the point the previous jet went down. It can be a little hard to tell just when manual control is returned to the player and the Flak batteries take full advantage of any hesitation. Rather than littering the landscape with the wreckage of gallant fighters, you tend to create an aeronautical graveyard of sorts.
Gameplay is pretty straightforward while the player controls the plane. For a fairly simple screen set-up, there's an awful lot going on, and dogfight maneuvers can as easily move the plane into danger as not. Joystick response isn't as quick as one would like, either.
Despite these drawbacks, or because of them, Flak can be a challenging, if often infuriating game. If you can keep track of six things at once while trying to line up a target and possess second sight for where the next attack will come from, give it a try.
Comments (3)
Monk — 16 Jun 2019
A nice, little classic, that could've been amazing, with just a little bit more stuff added. Everything sounds and looks good, the playability is nice, and the game works very well.
A bit more enemies, also able to shoot instead of just bombing, a bit more detail in the ground and sprites would've made this an unmissable classic.
As it is now, I think you need a little bit of nostalgy to enjoy this game - it's slightly too simplistic, when you can nowadays play Arcade versions of Xevious, Tatsujin, Dragon Saber, and the like, and all the Dreamcast shooters (Ikaruga, etc.), and Amiga's Hybris, Battle Squadron and and and.. coming back to this, sadly, feels a bit too lackluster to hold your interest for long.
Summer — 23 Dec 2016
Imagine Xevious if you could only bomb. For its limited scope it does well. Excellent presentation. But just needs something a little more to make it worth putting more time into.
paul westphal — 7 Sept 2008
This is one of the better vertical shooters for the 8-bit.Excellent production values..no flicker...cool theme song...in the end of the level you even fly over some 6502's! Try it out!