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Shoot'em Up! / Shoot'em Up! - Miscellaneous · 1984

Final Legacy

Published by Atari · Developed by [n/a]

atarimania.com — atari-400-800-xl-xe-games-final-legacy-1969

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Information

Genre
Shoot'em Up! - Miscellaneous
Language
Machine Language
Controls
Joystick, Keyboard, Trak-Ball
Players
1, Demo
Programmer(s)
Horseman, Chris, Oliver, Dan
Graphic Artist(s)
Horseman, Chris, Oliver, Dan
Sound
Fuller, Brad
Cover Artist(s)
[unknown]
Year
1984
Publisher
Atari
Developer
[n/a]
Country
USA
License
Commercial
Medium
Cartridge
Rarity
5
Serial
RX8067

Votes / Statistics

Rating: 7.9/10 · Votes: 118 · Downloads: 4,199 · Hits: 19,279

Additional Comments

Also exists as a preliminary version entitled The Legacy.

Screenshots (7)

Final Legacy — screenshot 1
Final Legacy — screenshot 1
Final Legacy — screenshot 2
Final Legacy — screenshot 2
Final Legacy — screenshot 3
Final Legacy — screenshot 3
Final Legacy — screenshot 4
Final Legacy — screenshot 4
Final Legacy — screenshot 5
Final Legacy — screenshot 5
Final Legacy — screenshot 6
Final Legacy — screenshot 6
Final Legacy — screenshot 7
Final Legacy — screenshot 7

Cover Art (3)

Cartridge 1
Cartridge 1
Cartridge 2
Cartridge 2
Cartridge 3
Cartridge 3

Instructions (8)

Instructions page 1
Instructions page 1
Instructions page 2
Instructions page 2
Instructions page 3
Instructions page 3
Instructions page 4
Instructions page 4
Instructions page 5
Instructions page 5
Instructions page 6
Instructions page 6
Instructions page 7
Instructions page 7
Instructions page 8
Instructions page 8

Ads (1)

Dealer Ad Template - Final Legacy (XE) · 1987
Dealer Ad Template - Final Legacy (XE) · 1987

Trivia (1)

You can read more about the game on Steve Englehart's page:
http://www.steveenglehart.com/Games/Final Legacy.html

Comments (4)

  • Atari A to Z (Pete Davison)4 Jul 2022

    Final Legacy is an unusual blend of shoot 'em up, strategy and defense gameplay... and one of the quintessential examples of '80s Cold War paranoia expressed through video gaming. Let's Play! https://www.youtube.com/watch?v=yXZSAC2y4Co

  • JT22 Apr 2022

    The programmers either didn't play or test their own game (at least not anywhere close to thoroughly), or they were mentally damaged. Basically the game is impossible to complete on any level above 3. And even on 3, I would estimate the odds of victory even with perfect playing at around 50%. I would further guess that those who hype and give this game a high score are doing so "blindly" based on first or early impressions, and likely have never even played a campaign all the way through (at least not on any difficulty other than the easiest). It's actually a shame because the game premise and broad design is sound enough to be a great game, but the play tuning and balance is completely out the window (particularly with the endless waves of missiles toward your cities halfway through a campaign). This game and its sales coasted on initial/shallow impressions.

  • Pete Davison18 Feb 2019

    One of my favourite Atari games from the era, bringing something of a "Star Raiders" feel to naval combat. Prioritise your targets, think strategically... then blast the heck out of all and sundry with your devastating death lasers! Horrific music, though. Thankfully you only hear it when you win; the sound effects elsewhere in the game are great, however.

  • Scott Stilphen17 Mar 2017

    I interviewed Steve Englehart back in 2009 and he doesn't remember much about the game, either the Atari 8-bit or ST versions. http://www.ataricompendium.com/archives/interviews/steve_englehart/interview_steve_englehart.html According to programmer Dan Oliver, the "E" for the E-Beam weapon stood for "Electric" (it's not mentioned in the manual). Also not mentioned in the manual is why your battleship fires torpedos. According to Dan, he wanted it to be a ship but designer Chris Horseman wanted it to be a submarine. From Dan, "The ship view was the second view I did (the map was first). Chris was talking about and or wanting subs, so my graphic looks like what I thought the bow of a sub would look like on the surface, maybe to make Chris Horseman happy."

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