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Simulation / Simulation - Air · 1984

F-15 Strike Eagle

Published by MicroProse Software · Developed by [n/a]

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Information

Genre
Simulation - Air
Language
Machine Language
Controls
Joystick, Keyboard
Players
1, 2 (alt.), 2 (sim.), 2+, Demo
Programmer(s)
Meier, Sid
Graphic Artist(s)
[n/a]
Sound
[n/a]
Cover Artist(s)
[unknown]
Year
1984
Publisher
MicroProse Software
Developer
[n/a]
Country
USA
License
Commercial
Medium
Disk
Rarity
5
Serial
-

Votes / Statistics

Rating: 7.7/10 · Votes: 67 · Downloads: 0 · Hits: 17,876

Additional Comments

Many thanks to video game addict for the alternate packaging scans!
Missing original disk image!

Screenshots (4)

F-15 Strike Eagle — screenshot 1
F-15 Strike Eagle — screenshot 1
F-15 Strike Eagle — screenshot 2
F-15 Strike Eagle — screenshot 2
F-15 Strike Eagle — screenshot 3
F-15 Strike Eagle — screenshot 3
F-15 Strike Eagle — screenshot 4
F-15 Strike Eagle — screenshot 4

Cover Art (6)

Disk 1
Disk 1
Disk 2
Disk 2
Disk 3
Disk 3
Disk 4
Disk 4
Disk 5
Disk 5
Disk 6
Disk 6

Ads (1)

Put a $20,000,000 Thrill in your Computer!!! · 1985
Put a $20,000,000 Thrill in your Computer!!! · 1985

Comments (9)

  • Scott Stilphen6 Aug 2018

    I posted the Authentication codes online for years, both on my site and on Digital Press: http://www.ataricompendium.com/game_library/easter_eggs/a48/a48f15strikeeagle.html

  • Petr Kratina18 Jul 2018

    Auth codes: 0=G 1=A 2=J 3=G 4=J 5=B 6=C 7=H 8=L 9=H 10=A 11=P 12=C 13=P 14=K 15=E

  • Daniel Thomas MacInnes9 May 2011

    The Microprose combat games just ROCKED. F-15 Strike Eagle was the best of the lot, by far, with all the cool options and weapons and missions. I only wish a two-player mode could have been included, like Spitfire Ace and Mig Alley Ace. The Atari 800 had a lot of solid flight sims, now that I think about it.

  • gilgar5 Jun 2009

    im not picking on it and im serious it is just the flight engine from stor riders with a blue and green BG abd im just stating that the oversaturation of games caused by lack of legal protection from companies copying one another caused the game market to crash

  • Gwobby3 Jun 2009

    This has always been one of my favourite games; used to wait for ages for a copy of this to load from tape on a mates 800XL and then find out we didn't have all of the authentication codes! Play on arcade mode to get started but then go on to one of the other modes for more fun. Especially satisfying launching missiles and diving down and bombing a target. Thought I'd stick up for F15 as the other comments are not so positive - I've played this recently and still enjoyed it. You have to resist cheating when you run out of fuel by holding down the A key to keep firing the afterburners:-D

  • gilgar2 Jun 2009

    the thing about it the atari could do a LOT more look at rescue on fractalus or eidolon or ballblazer or road race or well i could go on for ever its weird how every jack shamk went to game makin and wanted to get rich oof some poor clone of an older game and wound up wreking the videogame market this is more like 2600 starider clone with a cockpit overlay and a ble and green background

  • eppy20001 Sept 2008

    I remember buying this game after reading a highly favorable review in Antic magazine. But I was a little disappointed, given the description that the game was developed and tested by real combat pilots. The Atari's hardware limitations restricted the game's realism. The simplified graphics and sound also took away from the fun factor. Occasionally it was disorienting to play without crashing or missing the intended targets, so I always played in "arcade" mode to make it easier.

  • Hawthorn27 Feb 2008

    I agree with Jonny EOL especially the WAS part. This WAS a great game but one which just doesn't stand the test of time--the ultimate of tests for a top 100 list. F15 adds nothing to the genre now. Too many better simulations now and too many great unique games for Atari to have this in the top 100.

  • Jonny EOL2 Jul 2007

    This was quite a neat simulation of F-15. It lacked a landing and takeoff sequence, and 8-bit micros could never handle the graphics simulations like this deserved, but it was a worthwhile simulation challenge nonetheless.

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