

Shoot'em Up! / Shoot'em Up! - Defender · 1986
Published by Americana · Developed by Arena Graphics
atarimania.com — atari-400-800-xl-xe-games-dropzone-6569

Rating: 8.8/10 · Votes: 1,944 · Downloads: 3,034 · Hits: 12,093








dtm-artist — 16 Mar 2024
One of the great arcade-style shoot-em-ups by a true legend. Fiercely fast, challenging, always intense and dazzling. The Atari will always be the true home of Dropzone in my eyes. Thank you, Archer Maclean, for all that you have done.
Steve — 7 Jan 2023
Oh no Mr McLean has died: (. RIP Mr McLean. Thanks for the superb coding, doing the Atari justice!
Andrew — 26 Dec 2022
Sadly, Mr. McLean passed away on Christmas Eve, 2022.
Vinnie — 10 Oct 2022
Great game, used to play it for hours with friends, should make a new version with up to date graphics, and add new content etc.
JT — 18 Apr 2022
Now *this* is a game that deserves its high rating. Probably the single best and most impressive shooter on the A8's. The technical skill (programming) was evident with its smoothness and speed...very impressive. I spent ridiculous amounts of time playing this one. One of my absolute faves.
XHale4Me — 17 Feb 2021
@Ayrat - on one occasion I spent almost all day playing this amazing game and I made it past the 1M mark. There was a competition in a magazine and all I had to do was send in a photo as evidence... so after running down stairs to get the camera, I'd discovered there was no film... I was pretty gutted that day!
Ayrat — 4 Sept 2020
The best shooting game of all time! It is unique in settings that always keep you on edge. My record is -1 210 000!
tkarner — 18 Oct 2017
Dropzone looks and sounds great but I don't play it much. It's just too hard. I feel like I'm missing out. It's a shame it doesn't have difficulty settings. I wonder if the problem is that it was designed in the UK for 50Hz PAL systems and we're playing it at 60Hz in the US.
Pengwin — 3 Aug 2017
If you thought Defender was, you ain't seen nothing yet. This game was the de facto shoot em up, but damn was it hard.
Monk — 30 Apr 2015
A good game, and an impressive showcase of the Atari's capabilities. The C64 version comes close, but I guess there is slightly less action on the C64 screen (not that I notice it, because I really suck at this game and die immediately if I try to notice things like that). The High Score screen is really beautiful on the Atari, so colorful, so eyepleasing with those great, glowing rasters. Wow. The C64 can't even dream of something like that (the C64 version's High Score screen looks pretty awful). The title screen has the "Dropzone" logo drop to the bottom line by line on the Atari version instead of just moving there, like in the C64 version. I prefer the Atari version's look. This game is too difficult for me, so I can't really comment on the gameplay differences - to me, it feels pretty much the same, just as frustratingly annoyingly difficult (though it seems that the Atari version might be a little bit harder). The only things where the C64 version is better, is the filtered noise wave sound (this makes it sound more 'cosmic' or 'otherworldly', when you die, and the stars blink and you hear this filtered noise humming in the background - a peaceful moment after all that hectic blasting), and the colors of the ground. The ground looks better on the C64 version, if only because of the odd color choices on the Atari version (It could be that because I have a PAL Atari, the colors are not right - sometimes 'red' becomes 'purple', and so on, so perhaps the ground would look better on an NTSC Atari). It is still a good-looking ground, but the colors match a little bit better on the C64, in my opinion. Apart from that, the games seem pretty identical to me. Oh, and the explosion of the man is just _SUPERB_ on both platforms! You really feel like you exploded in an exciting way, and you absolutely can't get enough of that effect. So you are not sorry to die, because the lovely effect is so delightful to experience anyway. By the way, I wonder why the spaceship looks like a man in spacesuit, though (or the MEN you save are some kind of supertiny midgets in odd, rolling ground vehicles, and you are an enormous giant). A probably good game, but too difficult for me, so I can just appreciate the visual-aural-atmosphere qualities. This game has lots of atmosphere. It'd probably be great to play this early on a wintery morning, when it's snowing and everyone else is still asleep.
Brenski — 22 Feb 2015
yeah...thought i was "home n dry" with the 95k score...especially when Baz's pre-deadline best was 69k. Next thing I know he's extended his own - pre-determined "close of game deadline" and mysteriously added himself four hours of extra "Fergie Time" - which in the time-honoured tradition of all things Alex Ferguson - extended further by another 10%. Then lo! and behold...Bazza suddenly (some might say even more mysteriously) beats my score by 3k. Game door firmly shut. Nice shenangans Bazza, you single-density waggler.
Bazza — 22 Feb 2015
Me and two other Atari nuts just spent a week hammering away at this classic. Brilliant. The smooth action, 80s arcade graphics and sound coupled with the strategy/tactics needed to get through the increasingly mental levels is second to none! Drove us bananas. Our top scores: 95K for Brenski and 98k from me. Very nearly put me in a Torette's clinic tho and our lass has banned me from future Atari 8bit comps...LOL! Keep it nostalgic, lads.
Gwobby — 26 Jan 2012
At last there's an NTSC version of DropZone available! Details here: http://www.atariage.com/forums/topic/193247-hsc9-round-1-dropzone/ :)
steve — 4 Jul 2009
Upon seeing and playing this game for the first time(all those years ago) it seemed to of come from another planet. The crisp graphics, sharp sound and incredible speed at which this game played blew us all away. The programmer pushed the atari's potential to the limit and then some. Upon the intro screen you know this game is not kidding. Today this feat of programming is appreciated even more greatly in retrospect. Outstanding game.
ElB — 4 Oct 2008
Archer Maclean teamed up with another British legend, snooker player Jimmy "Whirlwind" White, and they had quite a franchise going for a while with jmplementations on a range of platforms. The relevance? Jimmy White's Cueball 2 for the PC has a Dropzone arcade machine in one of the rooms. :)
Auntie Pastie — 22 Mar 2008
Byte; "All-American Software" was in U.S. Gold's logo because they started life as a UK distributor of games by American companies (Synapse, Datasoft, etc.) They stuck with that logo for quite a long time, even though it was no longer strictly true. As for Dropzone, it was a very well-developed game that had a real, quality "arcade feel" to it. Pretty hard though!
Byte — 21 Aug 2007
After reading the quote "in 1987 or 1988, I saw a double page ad for it in a US magazine and bought a copy to run on a US machine. It didn't look or play too good because it was tuned for a European machine, and it looked real bad, almost embarrassing" it's actually quite funny is seeing U.S. Gold use the phrase "All American Software" in the logo on the tape cover.
Pengwin — 23 Jul 2007
One of my favourite games on any platform. This was a perfect example of how games should be written: with playability in mind.
Paul Westphal — 1 Jul 2007
Wow! Of all the games I had back in the day, I wish I would have played this.It would have increased my patience level tenfold.It is a bit hard at first, but you get a feel for it after a while. Sound=A Graphics=A Gameplay=A Note: If only the C64 guys could have seen this when we were comparing systems!
Atari 4ever — 9 Apr 2007
This is best games on atari 8 bit !
Maggi1971 — 1 Jan 2007
"Squeezing the hardware in the Atari 800 to its limits and making it better than anything else then available. What was more amazing to me was the challenge of making it work on the less capable Commodore 64. It was a real nightmare implementation, but I did it." Enough said. A true classic indeed (on the Atari!). Archer Maclean is still a programmig god for me. He designed only a few games, but he always kicked the players butt.
Jonny EOL — 11 Nov 2006
I found this one a bit hard to get going on, but once I had a feel for it, there was no going back. The sheer quality of the graphics alongside the speed of gameplay offered an experience never quite equalled. Those trailer invasions and anti-matter balls, meanwhile.....
Roger — 13 Jun 2006
How stupid of me, I was so excited that I found info on this game that I didn't even notice I could download this game from this website. Can't wait to get home from work and spend countless hours playing it again!!!!!!!!!!
Blair — 22 May 2006
Dropzone is one of the best 8bit games ever. The quality and attention to detail is amazing.
Nixon — 17 Apr 2006
completely agree on that...it's the best looking shootin game at arcade speed that i ever seen on an 8bit atari ...maybe it is the best maybe some other game is ;)
Lewis D'Aubin — 7 Apr 2006
The author's account of writing this game for 50hz PAL systems explains why the game runs so heart stoppingly fast on a 60hz Atari! Best Atari action game EVER. When this came out, I never played Defender again!!!
Houdi — 6 Aug 2005
Quite simply the best scrolling shoot 'em up of all time. Archer MacLean's 'Defender' clone was way ahead of its time using the Atari's superior capabilities and showing exactly why it was the best 8-bit machine ever produced.
BrunoN — 28 May 2004
This game fucking rules. One of the best(best?) shootem ups on small atari. Incredibly fast paced game. And check that explosions :)