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Arcade / Arcade - Miscellaneous · 1984

Dig Dug

Published by Datasoft

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Information

Genre
Arcade - Miscellaneous
Language
Machine Language
Controls
Joystick
Players
1, 2 (alt.), Demo
Programmer(s)
[unknown]
Year
1984
Publisher
Datasoft
Country
USA
License
Commercial
Medium
Disk
Rarity
7
Serial
1435

Votes / Statistics

Rating: 7.5/10 · Votes: 232 · Downloads: 3,433 · Hits: 14,241

Additional Comments

Essentially the same as Atari's updated cartridge version (which itself is the 5200 release). The two differences in the Datasoft version are the additional DATASOFT PRESENTS intro and the missing Namco and Atari copyrights on the selection screen.
The original 1982 release can be found here.

Screenshots (4)

Dig Dug — screenshot 1
Dig Dug — screenshot 1
Dig Dug — screenshot 2
Dig Dug — screenshot 2
Dig Dug — screenshot 3
Dig Dug — screenshot 3
Dig Dug — screenshot 4
Dig Dug — screenshot 4

Cover Art (3)

Disk 1
Disk 1
Disk 2
Disk 2
Disk 3
Disk 3

Book / Magazine Reviews (1)

Electronic Fun · March, 1984 · Rating: 3.5 / 4

Many nursery rhymes are out of date. "Mary, Mary, quite contrary" for example. This one, however, is easily updated. Look, "Dig Dug, Dig Dug, quite contrary" (no razzing yet, please. Hear me out). "How does your garden grow? With Pookas and Frygars and tunnels and rocks and vegetables all in a row." The poem may not have a lot of literary merit nor will it, probably, win the Nobel Prize but it was fun to write. Not as much fun as this home version of Dig Dug is to play though.

Dig Dug is tremendously enjoyable. In Dig Dug you play the cutest protagonist this side of Q*bert, a tiny guy in a miner's outfit named Dig Dug. Dig Dug's task is an arduous one: he must dig tunnels through the various levels of dirt that fill up the screen in order to make his flower garden at the top of the screen grow (don't look for logic, there isn't any.) In addition he must pick up the vegetables that periodically appear at the middle of the screen, although how this is supposed to help his garden I have yet to discover.

If only this was all that you had to do! Hidden away in pockets of air are troops of monsters which are fatal to the touch. Monsters come in two varieties, Pookas and Frygars. The Pookas are tiny bubble-shaped critters wearing goggles. The Frygars resemble tiny dragons and can shoot out breaths of flame. If you run into any of these monsters you can blow them up with your handy air pump until they pop, or squash them by tunnelling under strategically placed rocks and letting the rocks fall on their heads.

The graphics are every bit as colorful and detailed as on the arcade version. All of the musical themes are very well reproduced and are just as addictive as in the original. An especially good touch was allowing players to start at any level that they want to.

The only problem is with joystick control. Although it seems that you can dig anywhere in the screen, you can actually only dig in several predetermined invisible channels. Since these channels are invisible, you'll often find yourself unable to go in the direction you want, all because you are a millimeter off center. The problem is that in a game like Dig Dug, even the slightest hesitation can mean the difference between life and death.

Aside from this, Dig Dug is marvelous. It stands as a very good arcade-to-home translation and as an excellent game on its own merits.

If you have to choose between eating a veggie and chasing on escaping monster, choose the veggie.

Comments (2)

  • ALFTanner10 Nov 2022

    There were apparently 2 versions of Dig Dug released on Atari 8-bit computers. The first release was done by programmers from General Computer Corporation (GCC) in 1982. The dirt was solid, the enemies were 2 color, and the music stops when you stand still. Because of the 2 color enemies, there was some flicker, and the hit detections was not as good. The second release was done by Datasoft and released in 1984. This is the release that was used on the 5200. The dirt on this release was spotted, and the enemies were 1 color, and the music plays when you stand still. This version had very little flicker and better hit detection.

  • Auntie Pastie22 Mar 2008

    This version of Dig Dug appeared on Datasoft/U.S. Gold's "Arcade Classics" compilation. Unfortunately, despite the improvements in this rewrite, it was still shown up by "Mr. Do"- a similar digging-type game, but with far better graphics, sound and playability. Basically, if you like Dig Dug, you'll *love* Mr. Do!

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