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Arcade / Arcade - Gauntlet · 0

Dandy

Published by Econosoft · Developed by Atari

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Information

Genre
Arcade - Gauntlet
Language
Machine Language
Controls
Joystick, Keyboard
Players
1, 2 (sim.), 2+
Programmer(s)
Palevich, John Howard
Graphic Artist(s)
Palevich, John Howard
Sound
[n/a]
Cover Artist(s)
[unknown]
Year
?
Publisher
Econosoft
Developer
Atari
Country
New Zealand
License
Commercial
Medium
Disk
Rarity
10
Serial
ES31

Votes / Statistics

Rating: 7.8/10 · Votes: 45 · Downloads: 0 · Hits: 6,340

Additional Comments

Missing original disk image!

Comments (6)

  • Atari A to Z (Pete Davison)4 Jul 2022

    Dandy is the reason Gauntlet exists, making it a fascinating game from a historical perspective -- and a fun party game even today. Throw in the fact it has its own level editor and you have a remarkable achievement for the 8-bit era! Let's Play! https://www.youtube.com/watch?v=CtZB4OIgB0Q

  • AbbotKinneyDude18 Jan 2021

    John H. Palevich also wrote the PD game "Shoot!" published in COMPUTE! #16 (September 1981). https://ksquiggle.neocities.org/asmgames/shoot.htm

  • Daniel Thomas MacInnes7 May 2011

    This game was the inspiration for Atari's Gauntlet, which arrived a couple years later. I remember reading Ed Logg's endorsement years ago, although I cannot remember the source. But I wanted to add this bit of trivia to the great collective unconscious. A classic Atari 8-bit game.

  • Auntie Pastie31 Jan 2010

    The similarities between this game and the later Gauntlet are obvious. Page 6 magazine even claimed that Dandy (AKA Dandy Dungeon) was better than what they considered the mediocre Atari 8-bit conversion of Gauntlet. Having read that, I must admit to having been slightly disappointed when I actually played Dandy Dungeon. I was probably spoiled by having played various (non-Atari) versions of Gauntlet, plus DD was already quite a few years old by then. But it certainly originated the concept, so credit where it's due. The theory behind the game is pretty interesting too.

  • Kumar Goundan14 May 2008

    The developer, John Pavelich, is now a senior developer at Microsoft. He has ported Dandy to several languages, including C++ and F#. He has even written a version for the Xbox 360 (but not for sale). Great idea for a senior thesis (read the manual and learn his story). It must have left a lasting impression on him, knowing that he wrote versions of Dandy in many languages.

  • Muffy St. Bernard2 May 2007

    Simply the best! Fun to play all around (though more than two players wasn't exactly practical), and a well-designed level editor for endless replayability. It loses something without joystick control but you can still enjoy it with a keyboard (in a pinch).

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