Main visual differences between the prototype / released game: - the coder's name is spelled "Lubek" instead of "Lubeck" on the title screen, probably meaning somebody else worked on that part of the program - the score is displayed under the title screen once you load the game on the prototype - the brick platforms are different - there aren't as many bars on the ladders on the prototype - the released version appears to be faster - the enemies are different: they look more like apples on the prototype and are smaller - the enemies can't be killed on the prototype - when you lose your first life on the initial level, the prototype displays a different layout which is actually the second screen... but goes back to the first screen again if you lose a second life
Use second joystick port.
Screenshots (2)
Apple Panic — screenshot 1Apple Panic — screenshot 2
Comments (3)
everand4ever — 27 Feb 2026
I think this is just as fun as lode runner. You can dig holes and trap enemies in them. This is just a unofficial port of space panic lmfao. Part of a lineage of games that span from lode runner. to apple panic. to space panic. to finally beginning with heiankyo alien from 1979. all are fun.
Imagine my deep disappointment when I got this trash as a gift. My opinion has not improved with time. 6 is far too generous to Lode Runner's inbred, severely brain damaged cousin.