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Shoot'em Up! / Shoot'em Up! - Miscellaneous · 1987

Amaurote

Published by Mastertronic (UK) · Developed by Binary Design

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Information

Genre
Shoot'em Up! - Miscellaneous
Language
Machine Language
Controls
Joystick, Keyboard
Players
1
Programmer(s)
Pickford, John
Graphic Artist(s)
Pickford, Steve
Sound
Whittaker, David
Year
1987
Publisher
Mastertronic (UK)
Developer
Binary Design
Country
United Kingdom
License
Commercial
Medium
Tape
Rarity
2
Serial
IT0169

Votes / Statistics

Rating: 7.3/10 · Votes: 139 · Downloads: 3,702 · Hits: 33,265

Screenshots (4)

Amaurote — screenshot 1
Amaurote — screenshot 1
Amaurote — screenshot 2
Amaurote — screenshot 2
Amaurote — screenshot 3
Amaurote — screenshot 3
Amaurote — screenshot 4
Amaurote — screenshot 4

Cover Art (2)

Tape 1
Tape 1
Tape 2
Tape 2

Comments (4)

  • Atariteca16 Apr 2012

    Amaurote+ has just been released a couple of days ago. Take a look: http://youtu.be/63m6d-p1NGY

  • Il bastardo10 Apr 2008

    Though Amaurote CAN be beaten, a dull line stating "Mission completed" is the only reward you get - at least that pretty much corresponds to the monotonous nature of the gameplay, whose major drawbacks are cumbersome controls and sloppy collision detection routines. With more variety gameplay-wise and easier-to-manage controls, it could've been a genuine classic, for the outstanding graphics (easily outclassing the C64-Version) and Whittaker's formidable score generate a tight and creepy athmosphere, and when the screen (literally) starts crawling with insects, you can't help but gasping for breath... at least initially. However, the bottom line is, that this game's more or less a temporarily impressive demonstration of the 800XL's capacities, yet gravely suffering from tedious gameplay and frustrating controls. Technically impressive, but very limited playing value. (3/10)

  • Muffy St. Bernard13 Oct 2007

    Jeez, yeah, ridiculous. Your ship is almost impossible to control, and as for the "bouncing bombs," well, what a great idea: A BOMB THAT BOUNCES OVER YOUR ENEMIES. I agree that the game is beautiful, but how difficult would it have been to make it playable?

  • Andreas Magenheimer13 Jan 2005

    allthough the game has outstanding gfx and good musix, the gameplay is very poor. it is almost impossible to finish at least one level with these strange "jumping" bombs and other obstacles. besides the game has no save-option, how should one finish all 25 levels at once ?!? In my eyes the game is only playable when the collision detection is "switched off", but still the game is very boring... GFX: 10 points, gameplay: 1 point... -Andreas Magenheimer.

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