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Adventure / Adventure - Construction Kit · 1985

AdventureWriter

Published by Sofitec · Developed by Gilsoft

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Information

Genre
Adventure - Construction Kit
Language
Machine Language
Controls
Keyboard
Players
1
Programmer(s)
Yeandle, Graeme
Graphic Artist(s)
[n/a]
Sound
[n/a]
Cover Artist(s)
[unknown]
Year
1985
Publisher
Sofitec
Developer
Gilsoft
Country
France
License
Commercial
Medium
Disk
Rarity
9
Serial
?

Votes / Statistics

Rating: 7.4/10 · Votes: 14 · Downloads: 1,796 · Hits: 8,128

Additional Comments

Missing original disk image!

Screenshots (6)

AdventureWriter — screenshot 1
AdventureWriter — screenshot 1
AdventureWriter — screenshot 2
AdventureWriter — screenshot 2
AdventureWriter — screenshot 3
AdventureWriter — screenshot 3
AdventureWriter — screenshot 4
AdventureWriter — screenshot 4
AdventureWriter — screenshot 5
AdventureWriter — screenshot 5
AdventureWriter — screenshot 6
AdventureWriter — screenshot 6

Ads (1)

AdventureWriter · 1986
AdventureWriter · 1986

Comments (10)

  • Muffy St. Bernard10 Oct 2014

    Hawthorn, it's here: http://mocagh.org/miscgame/advwriter-manual.pdf It's for the Apple II but it looks identical to the one I remember for the Atari, right down to that wacky font.

  • Hawthorn27 Sept 2014

    Could anyone post the docs to this program? Or tell me where to get them? I'd love to try to resurrect this game and write an adventure for it.

  • Muffy St. Bernard12 Oct 2007

    Well John, you were responsible for a LOT of wasted time during my childhood! And I can't thank y'all enough.

  • John12 Oct 2007

    Wow I cannot believe I came across this site! Back in 1983 I was one of the US developers of the AdventureWriter system for CodeWriter Corp. The owner of our company had a relationship with the folks in Europe who did the Quill system and we converted/translated it over to the Atari, Commodore 64, Apple, and early 8086 IBM machines. What a blast from the past. Oh and by the way... color text was a sacrifice we had to make for the Atari conversion Muffy lol.

  • eppy20002 Oct 2007

    I really enjoyed using this program; it gave me a better appreciation of how time consuming it can be for the folks at Infocom! I always loved mapping the game out and writing the room descriptions and smart-ass responses. But I disliked parts that required "programming," albeit it was minimal. Half the time, I couldn't get the logic routines right and made the game too winnable (or vice versa!). Writing out the sound routine wasn't hard since I was used to doing that in BASIC all the time.

  • Pengwin23 Jul 2007

    An excellent package. I have an original copy, thanks to the guys at Atarimania, and it allows me to compose an adventure on my A8, and then enter the data exactly the same way into The Quill to port the games to the Spectrum. The documentation is better than The Quill's, and the packaging of a higher quality (in my opinion). 10/10 to Gilsoft and Codewriter Corp for this gem.

  • Muffy St. Bernard30 Apr 2007

    The best! Though the sample adventure was lame (complete with inverse-character nouns) you could create some quite sophisticated games, provided you didn't mind the two-word parser. A great collection of "conditions" and "reactions" gave you control over the game world; if you were smart and had a high tedium-threshold you could even create rudimentary creature AI. Plus you could compile your adventures and share them with people who didn't own AdventureWriter. Sadly only the Commodore users got colour text. I still have the dog-eared manual, a remnant of happy days spent writing the Next Big Adventure Game.

  • FastRobPlus20 Jan 2007

    As a previous commentor mentions, this utility was called The Quill in Europe. The name was changed for the US release.

  • Mr. T.15 Jan 2006

    I am one of the developers for Codewriter Corp and did scome cleanup work on Adventurewriter for the IBM PC version. Codewriter is the publisher of the software. It was bought from Gilsoft, and then we (Codewriter) spiced it up a bit, wrote the documentation, etc.

  • John E.5 Apr 2004

    I wonder if anyone ever realised how close this was to 'The Quill' adventure writing system that was created for the Spectrum. All the commands were the same, and the only difference I noticed is that we got one extra (PLACE obj# loc# if I remember correctly). We could have had so many more adventures for our Atari because the Spectrum has hundreds that were written with 'The Quill' and to convert them would just be a matter of entering the same commands into 'Adventure Writer' as you did 'The Quill'!

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