One of the largest and most successful games ever created for the Atari 2600. Made possible by custom hardware built inside the game cartridge. Programmer David Crane designed and patented a component he called the Display Processor Chip (DPC), which could greatly enhance the 2600's graphics capabilities and could process music in three channels plus drums.
The PAL version of this game doesn't show a second rock on the left side of the first screen and also lacks the sunset sky of the NTSC version.
Screenshots (14)
Pitfall II - Lost Caverns — screenshot 1Pitfall II - Lost Caverns — screenshot 2Pitfall II - Lost Caverns — screenshot 3Pitfall II - Lost Caverns — screenshot 4Pitfall II - Lost Caverns — screenshot 5Pitfall II - Lost Caverns — screenshot 6Pitfall II - Lost Caverns — screenshot 7Pitfall II - Lost Caverns — screenshot 8Pitfall II - Lost Caverns — screenshot 9Pitfall II - Lost Caverns — screenshot 10Pitfall II - Lost Caverns — screenshot 11Pitfall II - Lost Caverns — screenshot 12Pitfall II - Lost Caverns — screenshot 13Pitfall II - Lost Caverns — screenshot 14
Cover Art (3)
Cartridge 1Cartridge 2Cartridge 3
Ads (1)
Pitfall II - Lost Caverns [German] · 1984
Comments (2)
AtariVidiot — 8 Nov 2013
Probably because of the frustration level...if you are *almost* to the medic plus, and the collision is slightly off so you touch a critter...you lose mass points and have to do it all over again. I remember how many of my friends would sigh and say "lets go outside".
Lockett — 7 May 2009
Probably the best game on the 2600; I'm surprised that nobody's commented on it yet.