Mountain Software Presents:
TUZZLE
(The Tile Puzzle)
By Anthony Watson
Version 2.0
Released October 15, 1992
THIS IS SHAREWARE. ($10)
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REQUIREMENTS
Tuzzle will run from hard drive, floppy disk, or RAM disk as long as you
have a minimum of 200K free RAM. Tuzzle should work in any resolution
greater than 640x200. This includes ST medium and ST High. Tuzzles sound
effects make use of the DMA sound hardware. If you do not have the hardware
necessary (older ST's) then you will not hear any sound effects when playing
the game.
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SHAREWARE PLEA
This program is SHAREWARE, however, in an effort to determine response to
a non-crippled program, I HAVE NOT disabled any functions in this program.
It is fully playable whether you send in your registration fee or not.
However, I would still appreciate if you would register this program! If I
am to continue upgrading this program and writing new software, I need the
support of registered users! I'll even send you a letter thanking you for
your support! WOW!!! Ha. Ha.
Please send $10 to: Anthony Watson
6911 NE Livingston Road
Camas, WA 98607
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PROGRAM HISTORY
Version 1.0
Released August 5, 1992
The original...
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Version 1.1
Released August 7, 1992
Fixed a little bug that allowed you to enter your high score twice!
And, the BIG change, TUZZLE now also works in ST HIGH (Monochrome)
resolution. A few other 'minor' changes as well.
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Version 1.2
Released September 15, 1992
Due to complaints regarding TUZZLE's timer running out, I've completely
redone the timer/scoring routines. You now have as much time as you require
to complete a level. No more 'GAME OVER' right in the middle of your game!
Of course if you take forever, you'll not get a very good score, and may not
advance to the next level.
TUZZLE now has 4 levels (as always), and an infinite number of 'rounds'.
When you complete a level, bonus points (2000 points x level) are added to
your score, then you lose 'penalty points' for the time it took you to
complete that level. (Number of seconds x round x 10). If you are penalized
more points than you received in bonus points, the game ends..
As before, the object of TUZZLE is to complete the puzzle as fast as
possible. Naturally, the faster you complete it, the higher you'll advance,
and you'll receive higher scores!
Also, 'Quit Game' now just quits a game if you are playing a game, and not
exit back to the desktop. 'Quit Game' will only exit back to the desktop if
the game is over!
The High Score display is brought up automatically now if you get on the
list. You used to have to bring it up manually if you wanted to see it. It
is still available manually, if you just want to look!
Though the sound samples were SUPPOSED to be able to play on the TT's, for
some reason they did not? I've made a few changes to the code, and hopefully
you TT owners will be able to hear the samples now? Please let me know!
And finally, the 'cheering crowd' sample has been lengthened. A little more
'praise', if you will, for completing a level?
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Version 2.0
Released October 15, 1992
Well, it seems that my modification to the sound routines to fix the TT
sound playing did not work. Instead the game just bombed! This version makes
another attempt at properly sensing the presence of the DMA sound hardware.
Maybe this time around it will work?
Also, figured while I was trying to get the sound to work on the TT I'd go
ahead and try to get Tuzzle to run in the TT resolutions. The result is that
Tuzzle should now run in any resolution larger than 640 x 200, color or
monochrome. I have no way of testing this, so I would appreciate feedback
from those of you who have TT's or graphics upgrades!
You are now 'locked out' of the HOW TO PLAY and SEE SCORES buttons while a
game is playing. This prevents having to redraw the screen during a game.
The old method is incompatible with the multirez code. However, if you are
like me, you occasionally used the HOW TO PLAY button as a game pause
feature? So, I've added a pause feature that is activated by pressing any
key on the keyboard!
The disk drive is now checked before saving the High Scores. This should put
an end to the 'Disk Full' errors?
Finally, there have been 'minor' graphics changes to TUZZLE to incorporate
the multi-rez code.
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Version 2.1
Released October 18, 1992
Well, after four versions of 'claiming' to be TT compatible, TUZZLE is
finally compatible with the TT-030!
Many thanks to Larry Duke for beta testing TUZZLE on the TT! Thank You!
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