Tron

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Screenshots - Tron

Tron atari screenshot
Tron atari screenshot
Tron atari screenshot

Information - Tron

GenreArcade - TronYear1994
LanguageSTOS BASICPublisher[no publisher]
ControlsJoystickDistributor
Players1, 1 vs. 2DeveloperAgica
ResolutionLowLicensed from-
Programmer(s)

Jacques, Anthony

CountryUnited Kingdom
Graphic Artist(s)

Jacques, Richard

SoftwareEnglish
Game design

Jacques, Anthony

Box / InstructionsEnglish
Musician(s)

Jacques, Richard

LicensePD / Freeware / Shareware
Sound FX

Jacques, Richard

Serial
Cover Artist(s)ST TypeST, STe, Falcon030 / 1MB
MIDIVersion1.45
Dumpdownload atari Tron Download / MSANumber of Disks1 / Double-Sided
Protection

Instructions - Tron

                       Tron by A Jacques
                       * *===========* *

Version 1.45 - 20/11/94
                      
Files that you should have -
============================

        /ÿÿÿ START.PRG
   AUTO ---- ANIMTOOL.PRG
        \___ TRON.PRG   

   BANK4.MBK
   BANK5.MBK
   MUSIC.MBK
   MUSIC2.MBK
   SEQUENCE.TAT
   READ.ME

On a Falcon,TRON needs to be moved from the auto folder, as it
crashes when auto-booted (in the same way as the Mega STE when
tron is run from anywhere...).

Introduction
============

This  is  a   conversion  of  the   old  classic  called  Tron
Lightcycles.  This  was  a  game  based  to  the film Tron. My
version of the game is written in STOS Basic and should run on
any colour ST  with 1Mb or more of RAM. (It has been tested on
my TOS 1.0 1mb STFM, and also  on my 4mb  Falcon. It has  also
been tested on a 4mb Mega STE, and does not work on this. Most
tests  were performed  on version  < Tron v1.3, and so are not
definate that this is true.)

The  object  of  the  game is  to  survive  longer  than  your
opponent, which can be  either  computer  or  human.  (For two
player mode two  joysticks are required.) You are killed  when
you touch the  trails  that  both you  and your opponent leave
behind.  These  trails  are  always  green (Player 1) and  red
(Player 2). On some of the  later  levels  there are  barriers
which also kill you, and are  show in the  same  colour as the
trails.

There  are  11 rounds, and  you  must  try  to win as  many of
these rounds as possible. Two player mode is recommended since
it  is much more satisfying beating a human than the computer.
If you  do not have two  joysticks, it is recommended that you
disconnect your mouse anyway  since it may  send rogue signals
and be misinterpreted  as a second  joystick. (Although if you
play around with the mouse, it should stop)

Controls
========

  Joystick 1                  - Player 1

  Joystick 2                  - Player 2

  H                           - 50/60 Htz (Either at the title
                                screen or when paused)

  P                           - Pause   

  Q                           - Quit go or Exit to desktop

                       - Start game

  Joystick Left/Right         - Switch 1/2  player mode (title
                                screen.)

Tips
====

1.   Do not get to cocky, if you try to show off you will tend
     to kill yourself more often than not.
2.   If you are running parallel to a trail in adjacent pixels
     you  are  able  to  jump  the  line,  but you must be  in
     adjacent pixels!! (This was originally  a bug, but I left
     it  in  because  it  requires  skill  to be able to do it
     correctly.)

Disclaimer
==========

TRON is  placed  in the  Public  Domain,  and as  such, may be
copied and distributed  freely, provided none of the files are
modified in  any way. This  includes ommiting any of the files
including this text file.

Although I have done my best to ensure  that there are no bugs
in Tron, I cannot  guarantee this. Tron never  writes to disk,
and so I do not believe  that any  errors  could  be caused by
Tron, but, YOU USE THIS SOFTWARE AT YOU OWN RISK.  I will  not
take any responsibility for any damage caused.

I've found a bug, what shall I do?
==================================

If  you  find  an  undocumented  feature (bug!)  please  write
to  me  describing  what happened and what error code and line
number were reported (if any) at the address below. Also write
to me with any suggested  modifications so that I can included
them in later versions of Tron. This may or may not be done as
I feel that 3/4 years is long enough on one game.

If you  want  the  source code,  then mail me. The code is not
exactly  the cleanest code  ever, but then,  I was 15 when the
main engine was written.

On the interNET, I can be emailed at :- (as of Sept. 94)

jacquesa@cs.man.ac.uk


By snail mail, my address is :-

     70 West Avenue 
     Oldfield Park
     Bath
     Avon
 
NOTE: this  is  NOT  a term  time address, so do  not expect a
quick response during the academic term. 

I hope that you enjoy this game! go away and play all of  your
friends!!

STOS Error numbers:-
====================

2/8 - Out of memory (Have you got 1mb)
48 - File not found (One of the .MBKs cannot be found)
52 - Disc error.

Software used:-
===============

STOS - well obviously, since it is programmed in this.
Prosound Designer - for the samples.
Degas Elite - the background pictures.
Cyber Studio - to create the 3D animation.
Cyber Paint - just to add a little enhancement to the anim.
Thrax's Animation Tool - to play the anim on boot up.
Devpac ST 2 - to write that tiny .PRG runner program.
Loads of STOS extensions (STE, Maestro, Compactor, Compiler)

Forthcoming Programs (possibly)
===============================

Originally I planned to complete  these  programs,  but  since
getting a Falcon, I have abandoned them for other  things.  If
you are really desperate for one of these programs, then email
me, and I will send you a copy. I may finish Countdown,  since
it does work quite well, and I have FINALLY  got a  dictionary
for it.

Countdown :-  A  conversion of the Channel 4 words and numbers
              quiz.  This  is  almost  finished, but does need
              some alterations

Asylum :-     A  futuristic  arcade / adventure  game. Dungeon
              Master style first person perspective 3D. Nobody
              else except for you in the game. SLOW on an 8Mhz
              machine. (slowish on a Falcon!!!)

STOS Art? :-  This was to be my first application.  Half  done
              with nice user interface (on ST).
 

Credits:-

Programming . . . . . . . . . . Magica (alias Anthony Jacques)
Graphics / Music. . . . . . . Death G Reaper (Richard Jacques)











- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

If someone  has  written  an extension for STOS that uses the
Falcons  hardware  (256/TC  sprites  etc)  I  would  be  very
interested.








End Of File

Trivia - Tron

Sound
Features digitized title soundtrack at 9.6KHz
Features digitized sound fx at 9.6KHz


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