PuckMan

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Screenshots - PuckMan

PuckMan atari screenshot
PuckMan atari screenshot
PuckMan atari screenshot
PuckMan atari screenshot
PuckMan atari screenshot
PuckMan atari screenshot

Information - PuckMan

GenreArcade - Pac-ManYear2026
Language[unknown]Publisher[no publisher]
ControlsJoystickDistributorItch.io
Players1, 2 (alt.)Developer[n/a]
ResolutionLowLicensed from
Programmer(s)

Gaillard, Laurent [JC-DUSSE]

CountryFrance
Graphic Artist(s)

Gaillard, Laurent [JC-DUSSE]

SoftwareEnglish
Game design

Gaillard, Laurent [JC-DUSSE]

Box / InstructionsEnglish, French
Musician(s)

Gaillard, Laurent [JC-DUSSE]

LicensePD / Freeware / Shareware
Sound FX

Gaillard, Laurent [JC-DUSSE]

Serial
Cover Artist(s)ST TypeSTe Only / 1MB
MIDIVersion1.01
Dumpdownload atari PuckMan Download / STNumber of Disks1 / Double-Sided
Protection

Additional Comments - PuckMan

Please have a look at author's website for more info.

Instructions - PuckMan

Puckman
The great arcade classic is coming to Atari STe under the name Puckman, which is none other than the Japanese version of Pacman. Eat all the Pacgommes while avoiding meeting the ghosts, the goal of the game, the scoring of course. Eat the super-Pacgommes to get rid of ghosts and go as far as possible to discover the intermissions between certain levels. If you reach 10,000 points you gain a life!!!!

Controls:
The C key allows you to insert the coins,
keys 1 and 2 allow you to choose the number of players
the Esc key to exit the game and return to the GEM.
Joystick 1 is used for both players

Credit:
Programmer: Laurent Gaillard, pseudo JC-DUSSE
Language: Assembler and C
Tools: VBCC and VASM
Framework: STX_Engine V2.00.0

Install instructions

Files:
Version 1.01 : Added permission for Mega STe
The "PuckMan_STe_MSTe.st" file is a floppy image
The file "Puckman_STe_MSTe.zip" is the archive of game files for an HDD.
Be careful if you use a cathode ray monitor, you risk not seeing the lines at the bottom of the screen, in fact the game uses a vertical resolution of 274 lines, for this prefer an LCD monitor.

Tested on a real machine (Atatri 1040 STe / 4Mo) with TOS 2.06 Fr and on a Hatari emulator with TOS 2.06, 1.62 and 1.06. Tested on emulator for Mega STe with TOS 2.06. Minimum of 1mo memory required.

Trivia - PuckMan

Graphics
Features overscan (options or static screen)
Features overscan (in-game)


Sound
Features digitized sound fx at 12.5KHz


Hardware
Supports Blitter
Supports STe DMA sound


Origins
Based on Namco 1980 coin-op.


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