Atari ST - Digital Concept - 1995
Killing Impact [Falcon030]
![Killing Impact [Falcon030] — screenshot 1](https://www.atarimania.com/st/screens/killing_impact_preview_[falcon030]_digital_concept.png)
- Genre
- Arcade - Joust
- Year
- 1995
- Language
- Machine Language
- Publisher
- Digital Concept
- Controls
- Jagpad / Joystick / Keyboard
- Distributor
- -
- Players
- 1 / 2+
- Developer
- Rebel Vision
- Resolution
- VGA / RGB
- Licensed from
- -
- Programmer(s)
- Pastore, Sébastian / Fournier, David
- Country

- Graphic Artist(s)
- Fournier, Frédéric / Rey, Christian
- Software
- French
- Game design
- Fournier, David
- Box/Instructions
- English / French
- Musician(s)
- Pastore, Sébastian / Bernhard, Remi
- License
- Game Demo or Preview - Commercial
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- Falcon030 / 4MB
- MIDI
- —
- Version
- [preview]
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (1)
INSTRUCTIONS
This is the freeware demo version of KILLING IMPACT (version 1/1/95),
which works on FALCON with at least 4 MB.
This demo may be of course freely spread.
The game should be ended for MAY 95.
Send your remark, suggestions, to :
Sébastien PASTORE
35, chemin du rivage
13620 Carry-le-rouet
FRANCE
pastore@lim.univ-mrs.fr
How to play :
- Press button for the boost.
- Putting the stick up allow strongest boost.
- when the "REACTEUR" option has been taken, putting the stick
down allow to boost down.
IF YOU MEET SOME DIFFICULTY TO PLAY THIS GAME :
The function Keys F1..F10 set the power of the boost :
F1 : Lower ... F10 : Higher.
>>>>>>> PRESS F10.(Default is F6)
THE SHOOTS:
To shoot, when one of the options has been taken :
- Press the button until the robot change its colour (beam activated).
- Put the stick in the direction of the shoot.
- Unpress the button while keeping the direction with the stick.
LASER : Right or Left.
PARALYSANT : Up.
MINE : Down.
The command keys :
ESC : End the game.
HELP : Pause.
F1..F10 : Power of the boost.
*Change the loudness:
7 (Š) : Higher noises.
8 (!) : Lower noises.
9 (‡) : Higher musics.
0 (…) : Lower musics.
*To set the :
1 (&) : Joystick 1.
2 (‚) : Joystick 2.
3 (") : Joypad A.
4 (') : Joypad B.
5 (() : Keypad.
*Screen's settings (numeric pad) :
Enter : Reset the settings.
+ : Higher brightness.
- : Lower brightness.
* : Higher contrast.
/ : Lower contrast.
0 : Higher R Brightness.
1 : Lower R Brightness.
2 : Higher G Brightness.
3 : Lower G Brightness.
4 : Higher B Brightness.
5 : Lower B Brightness.
6 : Higher R contrast.
7 : Lower R contrast.
8 : Higher G contrast.
9 : Lower G contrast.
( : Higher B contrast.
) : Lower B contrast.
Enjoy this game, and see you next for the complete game.
Authors :
David FOURNIER (programmation),
Frédéric FOURNIER (graphisms),
Sébastien PASTORE (DSP's programming and Musics).ARTICLE (1)
News
News from ST Magazine 94 May 1995
BOOK / MAGAZINE REVIEWS (3)
ST Format · December, 1995Rating: 85%
ST Magazine · Septembre, 1995
STart Micro · Octobre, 1995Rating: 8.75/10

