Black Ice White Noise

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Screenshots - Black Ice White Noise

Black Ice White Noise atari screenshot
Black Ice White Noise atari screenshot
Black Ice White Noise atari screenshot
Black Ice White Noise atari screenshot

Information - Black Ice White Noise

GenreAdventure / Arcade - 3-DYear1995
Publisher[no publisher]ControlsJagpad
Players1Developer
Programmer(s)

Smith, Eric

CountryUSA
Graphic Artist(s)

[unknown]

SoftwareEnglish
Game design

West, B.J. / Hudak, Chris

Box / Instructions
Musician(s)

Armer, Andy

LicensePrototype
Sound FX

[unknown]

Serial
VersionDumpMISSING

Trivia - Black Ice White Noise

Shooting Script
Many thanks to Scott Stilphen and Lost Dragon for the Atari memos.


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Origins
This game was originally known as Chaos Agenda.


Documentary in The Making
Kelper Entertainment has released a trailer for the forthcoming (un)making of Black Ice White Noise called Stillborn. It features several scenes of the game and filming of the game footage.
See more at http://kelpentertainment.com/Stillborn.html


Black Ice White Noise Trivia

Developer's weekly reports


WEEKLY REPORT for Eric Smith
Week ending: 9/08/95



Jaguar 2
--------
Tracked down and reported some bugs in the
new blitter.

Added anti-aliasing to the renderer.

Tested the mixing unit, in both RGB and
CRY modes.


Black Ice/White Noise
---------------------
Wrote a text viewing application to be used
in the online encyclopedia and e-mail
reading portions of the game.


Gamefilm
--------
Received font artwork from Eric Elliott.
Converted these into a format the
generic font engine can handle.


Misc
----
Discussed game ideas, particularly with
reference to Jaguar 2 hardware abilities.

Met with Pilgrim Baird to discuss preliminary
Jaguar 3 ideas.



WORK PLANNED FOR NEXT WEEK


Jaguar 2
--------
Test cross fading between pictures.

Test texture mapping from internal RAM.

Look for and report whatever bugs I can find
in the new hardware.


Black Ice/White Noise
---------------------
Finish the text reader application, assist
with integrating it into the game.


WEEKLY REPORT for Eric Smith
Week ending: 9/15/95



Jaguar 3D Library
-----------------
Cleaned up and re-organized code.

Updated documentation.

Separated JagII specific code that
had been introduced for testing.


Jaguar 2
--------
Tested cross fading, in both CRY and
RGB modes.



Black Ice/White Noise
---------------------
Assisted with integrating the text
viewer into the game.

Fixed some bugs in the text viewer.


Gamefilm
--------
Added the capability to mask colors to
the font engine, so that a white font
could be re-used in other colors.


Misc
----
Discussed game ideas, particularly with
reference to Jaguar 2 hardware abilities.




WORK PLANNED FOR NEXT WEEK


Jaguar 3D Library
-----------------
Optimize Jaguar 2 rendering code.

Begin design and implementation of
a seperate geometry engine to run in
the RCPU or DSP.


WEEKLY REPORT for Eric Smith
Week ending: 9/22/95



Jaguar 3D Library
-----------------
Separated geometry and polygon
engines, ported geometry engine
to the DSP.


Jaguar II
---------
Tested to see whether Oberon had
fixed some of the known bugs in
Tom.


Black Ice/White Noise
---------------------
Added new features to the text
viewer, and fixed some bugs.


Misc
----
Worked on "Secrets of the Pyramid"
game spec.

Met with Larry Pacey to discuss
platform game technical issues.

Met with Pilgrim Beart to
discuss Jaguar 3 technical issues.





WORK PLANNED FOR NEXT WEEK


Jaguar 3D Library
-----------------
Optimize Jaguar 2 rendering code.

Begin work on doing animation of
3D objects.


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