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Arcade / Adventure / Arcade - 3-D · 1995

Black Ice White Noise

Published by [no publisher]

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Information

Genre
Adventure / Arcade - 3-D
Publisher
[no publisher]
Players
1
Programmer(s)
Smith, Eric R.
Graphic Artist(s)
[unknown]
Game design
West, B.J., Hudak, Chris
Musician(s)
Armer, Andy
Sound FX
[unknown]
Year
1995
Controls
Jagpad
Software
English
License
Prototype
Dump
Missing dump(s)

Votes / Statistics

Rating: 8.1/10 · Votes: 11 · Downloads: 0 · Hits: 14,196

Screenshots (4)

Black Ice White Noise — screenshot 1
Black Ice White Noise — screenshot 1
Black Ice White Noise — screenshot 2
Black Ice White Noise — screenshot 2
Black Ice White Noise — screenshot 3
Black Ice White Noise — screenshot 3
Black Ice White Noise — screenshot 4
Black Ice White Noise — screenshot 4

Trivia (4)

Shooting Script

Many thanks to Scott Stilphen and Lost Dragon for the Atari memos.

Origins

This game was originally known as Chaos Agenda.

Documentary in The Making

Kelper Entertainment has released a trailer for the forthcoming (un)making of Black Ice White Noise called Stillborn. It features several scenes of the game and filming of the game footage.
See more at http://kelpentertainment.com/Stillborn.html

Developer's weekly reports


WEEKLY REPORT for Eric Smith
Week ending: 9/08/95
Jaguar 2
--------
Tracked down and reported some bugs in the
new blitter.
Added anti-aliasing to the renderer.
Tested the mixing unit, in both RGB and
CRY modes.
Black Ice/White Noise
---------------------
Wrote a text viewing application to be used
in the online encyclopedia and e-mail
reading portions of the game.
Gamefilm
--------
Received font artwork from Eric Elliott.
Converted these into a format the
generic font engine can handle.
Misc
----
Discussed game ideas, particularly with
reference to Jaguar 2 hardware abilities.
Met with Pilgrim Baird to discuss preliminary
Jaguar 3 ideas.
WORK PLANNED FOR NEXT WEEK
Jaguar 2
--------
Test cross fading between pictures.
Test texture mapping from internal RAM.
Look for and report whatever bugs I can find
in the new hardware.
Black Ice/White Noise
---------------------
Finish the text reader application, assist
with integrating it into the game.
WEEKLY REPORT for Eric Smith
Week ending: 9/15/95
Jaguar 3D Library
-----------------
Cleaned up and re-organized code.
Updated documentation.
Separated JagII specific code that
had been introduced for testing.
Jaguar 2
--------
Tested cross fading, in both CRY and
RGB modes.
Black Ice/White Noise
---------------------
Assisted with integrating the text
viewer into the game.
Fixed some bugs in the text viewer.
Gamefilm
--------
Added the capability to mask colors to
the font engine, so that a white font
could be re-used in other colors.
Misc
----
Discussed game ideas, particularly with
reference to Jaguar 2 hardware abilities.
WORK PLANNED FOR NEXT WEEK
Jaguar 3D Library
-----------------
Optimize Jaguar 2 rendering code.
Begin design and implementation of
a seperate geometry engine to run in
the RCPU or DSP.
WEEKLY REPORT for Eric Smith
Week ending: 9/22/95
Jaguar 3D Library
-----------------
Separated geometry and polygon
engines, ported geometry engine
to the DSP.
Jaguar II
---------
Tested to see whether Oberon had
fixed some of the known bugs in
Tom.
Black Ice/White Noise
---------------------
Added new features to the text
viewer, and fixed some bugs.
Misc
----
Worked on "Secrets of the Pyramid"
game spec.
Met with Larry Pacey to discuss
platform game technical issues.
Met with Pilgrim Beart to
discuss Jaguar 3 technical issues.
WORK PLANNED FOR NEXT WEEK
Jaguar 3D Library
-----------------
Optimize Jaguar 2 rendering code.
Begin work on doing animation of
3D objects.

Comments (1)

  • Chris13 Nov 2022

    Neat to see this stuff, just I am familiar with Eric R. Smith at all being at Atari. Did he work on BI\WN?

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