|AtariVidiot - 19/11/2013|
I also enjoyed Warren's Powerpoint presentation on the making of this game (inc. the map)
|AtariVidiot - 19/11/2013|
We used to make up add'l rules for the games, like - All dragons must be dead, bat must be trapped in a locked castle, ALL items in the gold castle, etc.
Still fun after all these years!
|Josh - 18/02/2012|
Definitely one of the most innovative games from it's time, one to play over and over again! ;)
|Larry Russo - 23/02/2011|
The one and only fantastic original classic that set the stage for adventure games to follow
|Alex V - 22/01/2009|
Classic game, though it wasn't actually released until mid-79, despite having been initially completed (and then largely abandoned) in 78.
|Greg B. - 21/01/2009|
How important is this game in the history of video games? Well, it's the first multi-screen graphical adventure game ever made and also the first game to ever contain an easter egg. This is a cornerstone of the 2600 library and one of the grandfathers of modern gaming. And it still holds up today!
|kris - 19/10/2007|
Besides an obvious classic and groundbreaking game, it was also possible to set up your own puzzles for your friends by hiding the keys and goblet where you wanted. We used the magic dot and hid it in other places, making them even more difficult. Awesome stuff for 1980!
|Ben Coulson - 18/09/2005|
Arguably one of the best adventure games for the Atari 2600, the object of the game was to guide your heroic adventurer through a magical and dangerous land on a quest to recover the lost and fabled chalice which had been stolen by three marauding dragons named Yorgle, Grundle and Rhindle and return it back to its rightful place within the gold castle. Added to the problem of the dragons you also had to contend with a thieving black bat that randomly flew around the land stealing anything that it fancied (including dragons). Quite often you would recover the chalice only for the bat to swoop onto the screen with a dragon in tow, steal the chalice and leave you with a less than happy dragon to contend with.
This game was the first to possess a secret room which contained the designers name, Warren Robinnett. Although graphically it was very poor (your adventurer little more than a small square and the dragons were hard pushed to be recognised as dragons) the intense game play and complexity of the game itself made Adventure a fun challenge no matter how many times it was played.
|Other versions with the same title: |
Other versions with a different title:
One of the first video games to contain a secret message. Find the dot in the black castle. Then drop the dot and two other objects (except the bridge with the sword, chalice, or magnet) in the room down and to the right of the gold castle. Pass through the barrier to reveal the message: Created by Warren Robinett.