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BadMooD has had a very big update and is released as a playable game! See: http://devilsdoorbell.com/ or atari-forum.com or dhs.nu |
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Beta release of BadMooD for Falcon030
This release combines the original beta datafiles with the latest
executables (v0.37) tuned for different hardware.
Requirements:
- Ultimate Doom IWAD v1.9 (12,408,292 bytes)
- this file must be named DOOMU.WAD, placed in BADMOOD directory
- 14MB Falcon030 @ 16MHz
- RGB or VGA monitor (RGB perhaps best)
- mouse
- Falcon audio hooked up! make it loud!
Optional:
- MIDI device hooked up - make it louder!
Instructions:
1) Run BM???.TTP once, without arguments.
On the first launch, it will spend 20 minutes or so building the BMC\ file
cache and printing messages about progress. Will prompt to press a key when
done.
2) STRONGLY SUGGEST A REBOOT AFTER THIS :-) bugs bugs bugs...
3) Run BMDOOM.TTP again, without arguments. Game should start this time
and will enter attract mode (titles, music, demo loop)
4) Keys...
Use ESC key to bring up main menu or make it go away again. Arrows navigate.
Be aware the menus are slow - doubly so if the game demo is running behind
it, to be fixed another time...
Use arrow keys to move, mouse to look/steer! Quake style.
Left click to shoot, right double-click or space to open a door.
Or edit default.cfg to set the keys you really want.
F4 and F5 toggle horizontal/vertical detail modes
+/- change the viewport size
Music!
The default is SOFTWARE MIDI. This eats CPU so the other modes will improve the FPS a bit.
midi_replay_mode 1
To switch music to HARDWARE MIDI replay, edit default.cfg:
midi_replay_mode 2
To switch music off, do this:
midi_replay_mode 0
You can also fiddle the default volumes. This works from the ingame menu also:
sfx_volume 15
music_volume 9
*** IMPORTANT ***
See ** detailed instructions ** on the home site for extra options and compatibility tips.
http://devilsdoorbell.com
Hi to all in Atari land. BFN.
d.m.l
14/06/2017
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New set of optimized binaries for BadMooD v0.37
bm030.ttp Fastest version for base spec (14MB) Falcon030 @ 16MHz
bm030s.ttp As bm030, with stereo/directional audio (costs a little bit more to mix with panning)
bm030a.ttp As bm030s, with more strict DSP sync for less powerful CPU accelerators
bmhat.ttp As bm030s, made PMMU-safe for Hatari emulator variations
bmct2.ttp CT2/030-optimized build supporting TT-Ram + high quality stereo audio
bmct2u.ttp As bmct2, without 12.5Hz tickcap (35Hz tick like PC version)
bmct2du.ttp As bmct2u, assuming 50MHz+ DSP with fast & loose synchronization
bmct6.ttp CT6x/060-optimized build supporting TT-Ram + high quality stereo audio
bmct6u.ttp As bmct6, without 12.5Hz tickcap (35Hz tick like PC version)
bmct6du.ttp As bmct6u, assuming 50MHz+ DSP with fast & loose synchronization
* Afterburner/68040 users should prefer the bmct6? variants
* 68040/60 machines with 32MHz DSP should use 'bmct6' or 'bmct6u' for strict DSP synchronization
* 68040/60 machines with 50MHz DSP can try 'bmct6du' for improved performance compared with 'bmct6u'
* 68040/60 machines with 50MHz DSP + 20MHz bus should *AVOID* using 'bmct6du' - it will probably freeze.
Changes:
[v0.36]
- added '-vgasafe' startup option for 'safe' tile/intermission screen video modes
prevents 20/24MHz bus boosters from upsetting 32MHz (RGB) dotclock on VGA displays
recommended on Nemesis or CT2 systems
note: the current version of BadMooD (BMT1.WAD) does not contain any 320x200 titles
or intermissions so the Id originals are used instead in this mode.
- fixed clash between PMMU init and CT2 system configurations
- improved handling of WAD/PWAD changes. BMC file cache no longer rebuilt automatically
each time the WAD/PWAD startup combination is changed (e.g. using '-file mywad.wad')
instead a message is shown on startup with a recommendation to update or clean the
cache depending on what was changed, but with the option of ignoring (press any key).
future nags are suppressed until the WAD pattern changes again.
dml Jun/2017 |
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