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Comments (1)
Jeff Fulton - 06/06/2021
Hmm, I tried it at both 60hz and 50hz and it's just as choppy on both.
The Amiga version is excellent. There certainly wasn't Bitmap Brothers level skill being used by Ocean for their ST releases in 1992. In fact, it looks like their ST tech regressed. because blech this is ugly choppy and no fun.

Information -

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Additional Comments -

Other versions with the same title:


Ocean Software, Hit Squad (The).

Many thanks to Markus Binder for releasing this program under the CC license BY-NC-SA. Download includes Omikron Basic sourcecode.

Disk -

Instructions -

ASCII-ART Pro 4.2

Coded in 2009 - 2013

Please reply to
atari.st@gmx.de

*NEW* additional 20 searches possible

Hardware requirements

* Atari ST or TOS compatible
* ST-HIGH resolution mode
* 2 MB RAM

How to use

This program must be run in ST-High mode.
You need a picture in doodle format (.doo)
to be converted to the ascii-art.

For a quick test, start the corex.prg and
choose the doodle picture. Deactivate all
options except the nice-mode and press
"Start".

The options

* Nice Mode: on/off
This option limits the characters
to improve the picture quality.

* Grey Mod: on/off
This option enables additional font
styles:

"bold",
"light"
"light bold"

* Scan +4: on/off
When turned on, the program compares
four bit blocks in addition to the
center block, each 1 pixel away in
one direction.

* Scan +20 on/off
When turned on, the program compares
twelve bit blocks in addition to the
center block.

* Correct on/off
The differences between the best matching
character and the pixels in the lineart
will be given to the neighbour pixels
to be calculated again.

* Choose Picture
This option opens the file select box.

* Weakness off/1/2/3/4/5
Here you can set how much of the difference
will be given to the neighbour characters.
This is needed for the correct option.

* Distance off/1/2/3/4
The differences described before will be
given to neighbour parts in a range of
one to four pixels.

* Processes 1/2
The picture can be calculated in one step
or in two steps. Using two steps can speed
up the calculation if the corex.prg and the
corey.prg are running at the same time.

* Scan-Size 1/4/8
This will be the size of the final picture.
To increase the value is similar to the usage
of a higher dpi setting with traditional scan-
ners.

* Start
This begins the converting process.

* Quit
Go back to the GEM-desktop


The ASCII-art viewer

If the scanning process of the corex.prg has
been finished and if the processes setting was
set to 1, the viewer will be started now.

If the scanning process of the corex.prg has
been finished and if the processes setting was
set to 2, you must now start the corey.prg.
In this case, the corey.prg can be started as
soon as the corex.prg begun its work (if you
are using a multitasking environment).

The ascii-viewer is useable with the following
screen modes:

ST-LOW
ST-MEDIUM
ST-HIGH
TT-MEDIUM
TT-HIGH

and also a special screen mode for use with
1280 x 800 pixels at 256 colors or Falcon
True Color.

The ASCII-art viewer keys

The viewer can be controlled with the keyboad:

Press the 6 key to move the view to the right
Press the 4 key to move the view to the left
Press the 8 key to move the view upward
Press the 2 key to move the view downward
Press the 5 key to center the image
Press the q key to quit the viewer
Press the + or - key to change character spaces

ADDITIONAL OPTIONS FOR ST-LOW-RES:
Press the + key to get the original size
Press the - key to get a small overview

Special Features

The VIEWER.PRG is saving two files to the
harddisk: the classic ascii text picture
and a doodle picture.

contact address: atari.st@gmx.de

CLEAN.PRG = Universal version, for use to clean up the application
directory from temp files

COREX.PRG = ST/STE/TT/Falcon030 version (main program),
use ST HIGH res mode.

COREY.PRG = ST/STE/TT/Falcon030 version (core program),
use ST HIGH res mode.

VIEWER.PRG = ST/STE/TT/Falcon030 version (view program),
use ST-LOW/ST-MED/ST_HIGH/TT-MED/TT-HIGH

This software is under the CC license BY-NC-SA now: 2016-01-01.

Trivia -

Team Tap
Supports up to 4 players woth Team Tap -adapter.


Origins
Game is incomplete but features at least 4 levels.


Additional Credits
Framework: Dead Hackers Society


Hardware
Requires SAM digitizing cartridge.


Origins
PD-Palvelu's Kuukausilevyke was the second major Finnish diskmagazine for the Atari ST in Finland.

It was born when ST Klubi (team behind Suomenkieliset Tietosanomat) and ex-member Heinrich Pesch parted ways. His new diskmagazine ran from Jan 1989 to Dec 1990 and total of 21 issues were produced. Issues Oct and Nov 1989 along with Sep 1990 wasn't released due to the authors hardware problems.

Kuukausilevy didn't use any particular shell or browser for the documents. It was all plain text files. Every issue featured news from Atari World, translated overview of the latest issue of German ST-Magazin along with updated catalog of his PD-disk service Pesch was also running.

Rest of the disk was full of the latest PD software and some rare programs by the Finnish PD developers aswell as by the author himself.


Additional credits
DSP replay routine - TAT


Sound
Sounds samples for this game were taken from various Apollo missions.


Sound
This game features digital title music


Development
Written with Fast Basic


Hardware
Supports Blitter on Mega ST and STe


Hardware
Supports Blitter on Mega ST and STe


Origins
Announced by Atari at COMDEX fall 1985 for the ST.


Origins
One of the games participated to Finnish Mikrobitti magazine's L-game programming contest. Unfortunately all traces to this game has been lost so far. If anyone can help to preserve this one please get in touch!


Hardware
Supports RS232 for multiplayer action


Sound
Features digitized sound fx at 25KHz on STe


Book / Magazine Reviews -

 ST Review · September, 1992Rating: Preview 

 Atari review 

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