ASCII-Art Pro

Search
Votes / Statistics
Rating 
N/A
Hits: 2,060
Downloads: 541
Votes: 0
Your vote:
My Atarimania
Bookmark and Share
Comments (0)

Screenshots - ASCII-Art Pro

ASCII-Art Pro atari screenshot
ASCII-Art Pro atari screenshot
ASCII-Art Pro atari screenshot
ASCII-Art Pro atari screenshot

Information - ASCII-Art Pro

GenreGraphics - MiscellaneousYear2013
LanguageOtherPublisherOmikronman
DeveloperDistributor
ControlsMouseCountryGermany 
Box / InstructionsEnglishSoftwareEnglish
Programmer(s)

Binder, Markus

LicensePD / Freeware / Shareware
SerialST TypeST, STe, TT, Falcon030 / 2MB
ResolutionHighNumber of Disks? / ? / HD Installable
Dumpdownload atari ASCII-Art Pro Download / Zip-packed folderMIDI
Protection

Additional Comments - ASCII-Art Pro

Other version with the same title:


Omikronman (version 4.30) ().

Many thanks to Markus Binder for releasing this program under the CC license BY-NC-SA. Download includes Omikron Basic sourcecode.

Instructions - ASCII-Art Pro

            ASCII-ART Pro 4.2

          Coded in 2009 - 2013

             Please reply to
             atari.st@gmx.de

*NEW* additional 20 searches possible

Hardware requirements

* Atari ST or TOS compatible
* ST-HIGH resolution mode
* 2 MB RAM

How to use

This program must be run in ST-High mode.
You need a picture in doodle format (.doo)
to be converted to the ascii-art.

For a quick test, start the corex.prg and
choose the doodle picture. Deactivate all
options except the nice-mode and press 
"Start".

The options

* Nice Mode: on/off
  This option limits the characters
  to improve the picture quality.

* Grey Mod: on/off
  This option enables additional font
  styles: 

  "bold", 
  "light"
  "light bold"
  
* Scan +4: on/off
  When turned on, the program compares
  four bit blocks in addition to the
  center block, each 1 pixel away in
  one direction.
  
* Scan +20 on/off
  When turned on, the program compares
  twelve bit blocks in addition to the
  center block.

* Correct on/off
  The differences between the best matching 
  character and the pixels in the lineart 
  will be given to the neighbour pixels 
  to be calculated again. 

* Choose Picture
  This option opens the file select box.

* Weakness off/1/2/3/4/5
  Here you can set how much of the difference
  will be given to the neighbour characters.
  This is needed for the correct option.
  
* Distance off/1/2/3/4
  The differences described before will be
  given to neighbour parts in a range of
  one to four pixels.
  
* Processes 1/2
  The picture can be calculated in one step
  or in two steps. Using two steps can speed 
  up the calculation if the corex.prg and the
  corey.prg are running at the same time.
  
* Scan-Size 1/4/8
  This will be the size of the final picture. 
  To increase the value is similar to the usage
  of a higher dpi setting with traditional scan-
  ners.
 
* Start
  This begins the converting process.

* Quit
  Go back to the GEM-desktop


The ASCII-art viewer

If the scanning process of the corex.prg has
been finished and if the processes setting was 
set to 1, the viewer will be started now.

If the scanning process of the corex.prg has
been finished and if the processes setting was
set to 2, you must now start the corey.prg.
In this case, the corey.prg can be started as
soon as the corex.prg begun its work (if you
are using a multitasking environment).

The ascii-viewer is useable with the following
screen modes:

ST-LOW
ST-MEDIUM
ST-HIGH
TT-MEDIUM
TT-HIGH

and also a special screen mode for use with
1280 x 800 pixels at 256 colors or Falcon
True Color. 

The ASCII-art viewer keys

The viewer can be controlled with the keyboad:

Press the 6 key to move the view to the right
Press the 4 key to move the view to the left
Press the 8 key to move the view upward
Press the 2 key to move the view downward
Press the 5 key to center the image
Press the q key to quit the viewer
Press the + or - key to change character spaces

ADDITIONAL OPTIONS FOR ST-LOW-RES:
Press the + key to get the original size
Press the - key to get a small overview

Special Features

The VIEWER.PRG is saving two files to the
harddisk: the classic ascii text picture
and a doodle picture.
About Us - Contact - Credits - Powered with Webdev - © Atarimania 2003-2019