Architectural Design Disk

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Information - Architectural Design Disk

GenreGraphics - MiscellaneousYear1987
Language[unknown]PublisherAntic
Developer-DistributorAntic Publishing
ControlsMouseCountryUSA 
Box / InstructionsEnglishSoftwareEnglish
Programmer(s)

Anderson, Darrel

LicenseCommercial
SerialST TypeST, STe / 0.5MB
ResolutionLowNumber of Disks1 / Single Sided / HD Installable
Dumpdownload atari Architectural Design Disk Download / MSAMIDI
Protection

Additional Comments - Architectural Design Disk

Requires a CAD-3D-compatible program.

Instructions - Architectural Design Disk

             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 1
                              by Darrel Anderson


    ARCHITECTURAL DESIGN is provided on an unprotected disk because the
    author and Antic both believe that the buyer should be able to make
    backup copies for his or her own use ONLY. Because it is unprotected we
    expect you to respect the copyright and NOT give, sell or lend copies
    of this program to anyone else.

    PLEASE NOTE THAT, ALTHOUGH UNPROTECTED, THIS DISK IS PRODUCED IN AN
    EXPANDED 80 TRACK FORMAT (TWISTER).  IT CAN BE COPIED WITH THE STANDARD
    TOS DISK COPIER. HOWEVER, IF YOU ARE COPYING TO ANOTHER SINGLE-SIDED
    DISK, THE DESTINATION DISK MUST BE FORMATED WITH TWISTER OR ANY OTHER
    EXPANDED FORMAT PROGRAM THAT PROVIDES 400K. Or, you can simply drag the
    folders and files onto the disk(s) individually if you don't have an
    expanded format program or a double sided drive.  See your ST manual if
    you are not familiar with this process. If you are working with one
    disk drive this can be a tedious procedure requiring manydisk swaps, it
    would be far easier to format a disk in the expanded format.

    The author spent many hours designing, writing and testing this
    product. His income depends on it's sales. The unauthorized
    reproduction of the  ARCHITECTURAL DESIGN diskette and/or blueprints is
    illegal. Please help us protect and enforce the author's rights in this
    product so that we may continue to provide you with unprotected
    software. No part of this product may be reproduced and/or distributed
    in any form or by any means without the prior written consent of
    Antic.

    Please make sure you know how to use this product properly before doing
    important work with it. Antic and the author disclaim responsibility
    for any damages resulting from the use or misuse of this software
    product, and disclaim liability for losses of any kind or nature,
    financial or otherwise, incurred or alleged to have been incurred as a
    result of the purchase and use of this product.

                 ANTIC is a trademark of Antic Publishing Inc.
              ARCHITECTURAL DESIGN  Copyright 1987 Darrel Anderson

    _______________________README CONTENTS_____________________
    0. INTRODUCTION

    1. CAD-3D 1.0/2.0 DIFFERENCES

    2. ITEM DESCRIPTIONS

    3. FILE NOTES

    4. TIPS


    ___________________________________________________________

                                0. INTRODUCTION

    This disk is designed to help you take full advantage of the combined
    power of your ATARI ST and CAD-3D/CAD-3D 2.0. For basic information on
    CAD-3D features and functions refer to your CAD-3D manual.



                                     - 1 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 2
                              by Darrel Anderson

    I suggest that you print this read-me file, it contains information
    essential on the use of Architectural Design.

    It was impossible to even begin to cover the nearly infinite variety
    found in the many schools and eras of architectural design. I
    considered a number of options for the composition of this disk.  The
    only thing I was really sure of was that I didn't want to saddle you
    with a particular style.

    I hope that I've given you something that you may play and experiment
    with, and a bit of a head start on some complex CAD modeling .  More
    importantly however, I've tried to offer a good sampling of approaches
    and techniques that will help you develop your own special style of CAD
    Architecture.

    ___________________________________________________________

                        1. CAD-3D 1.0/2.0 DIFFERENCES

    The Architectural Design disk takes advantage of all of the advanced
    features of CAD-3D 2.0.  This includes some features that are not
    available in version 1.0, such as spin and extrude templates.

    .3D/.3D2 CONVERSION PROGRAM

    All of the object files on this disk are in the new CAD-3D 2.0 file
    format. If you are using CAD-3D 1.0 you will need to convert these
    files back to the older file format with the CONV3D.PRG program
    included on your disk.

    This program is very easy to use:

    1. Place the program on a blank formatted disk along with the files
    that you wish to convert. Make sure that there is plenty of space on
    the disk. The original files are not deleted, and the .3D files that
    are created are a little larger than the .3D2s. Your disk should be
    less than half full when you start.

    2. Double-Click on CONV3D.PRG

    3. Double-Click on the filename of the .3D2 file you wish to convert.
    A new file with the same filename, and a .3D extender, will be written
    to your disk.

    4. The program will alert you when the conversion is complete.  You may
    then choose to continue (click on MORE), or exit (click EXIT) back to
    the desktop.

    SPIN/EXTRUDE TEMPLATES

    Each object folder on the Architectural Design disk contains several
    .XTR and .SPN files.  These are template files for the spin and extrude
    tools in CAD-3D 2.0.  CAD-3D 1.0 does not have the capability to load
    or save these templates.

    HIDDEN LINES



                                     - 2 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 3
                              by Darrel Anderson

    Because of the high speed math routines used in CAD-3D, some hidden
    line errors are inevitable when rendering complex objects such as those
    included in ARCHITECTURAL DESIGN. CAD-3D 2.0 utilizes a special
    z-buffering option to eliminate most hidden line errors. To get the
    best results from ARCHITECTURAL DESIGN with greater ease and speed we
    recommend CAD-3D 1.0 owners get the 2.0 upgrade.

    ___________________________________________________________
                             2. ITEM DESCRIPTIONS

    Your Architectural Design Disk should contain seven component part
    folders plus one model file and the .3D2/.3D file conversion program.

    Component Folders:
          ARCHES
          COLUMNS
          DOORS
          FRAMES
          ROOFS
          STAIRS
          WINDOWS
    See your Architectural Design Blueprints for lists and illustrations of
    the individual object files contained in each folder. The spin (.SPN)
    and extrude (.XTR) templates are contained in the same folder as the
    objects they were used to create.

    Model File:
          ERSHERSQ.3D2

    BLUEPRINTS

    The Blueprints included in this package serve as a catalog, making it
    easier to locate desired objects. Also included are several images of
    complex Artectural models.

    __________________________________________________________

                                 3. FILE NOTES

    Each Architectural Design disk folder contains a group of related
    object files.  Spin and extrude templates that were used in the
    creation of these objects are contained in the same folder.

    Most of the Archiectural Design disk .3D2 files contain a single
    object. This makes it easier to MERGE new elements into CAD-3D while in
    the process of creating multi-object models.

    There are a few exceptions. Some .3D2 files contain  object sets that
    work together in various ways. In a couple of cases I grouped two or
    three very similar simple objects in a single .3D2 just to save a
    little disk space (each individual file on a disk takes up about 1k
    more than its actual byte size -- it seemed wasteful when dealing with
    very simple objects that are less than 1k when saved).

    Following is a quick run-through, highlighting some special files.

    ARCHES\CIRARCH3.3D2


                                     - 3 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 4
                              by Darrel Anderson

    -Contains a three piece Arch consisting of a domed circular arch and
    two columns with matching cross-sections. They may be combined using a
    non-intersecting join. (See TIPS section below)

    COLUMNS\COLUMN5.3D2
    --Contains a three piece column design with a square cap and base. The
    square pieces were formed using a 4 segment spin. The spin templates
    are included on your disk.  Notice how the pieces interlock.  This
    allows for a non-intersecting join that leaves no visible gap.

    DOORS\ARCDOOR*.3D2

    -All of the ARCDOOR files contain a combination of a door frame plus
    one or two custom fitted doors.  These door frames will, of course,
    work equally well as window frames.

    DOORS\ARCDOOR4.3D2
    -Contains two extra objects "thresh" (threshold) and "windosil". When
    scaled properly these two objects will work with any ARCDOOR frame.
    Intersecting joins are possible here, although they will fail on
    occasion.

    FRAMES\F_WALLS.3D2
    -This is a very useful file that contains two distinct groups of
    objects.  The first is a group of extruded objects that simulate
    wood-frame construction wall modules.  Take a look at the BUNGELOW
    model on your blue prints to get an idea of how they are used.  Even if
    you have no interest in "framing" your CAD model, these objects are
    effective for use as interior wall elements.

    The other two objects (floor_2 and scale)in this file are design tools
    that take advantage of the Scaling/Measuring features in CAD-3D 2.0.
    See the TIPS section below for a detailed description of their use.

    ROOFS\TOWER1.3D2
    -this object was created with a subtractive join using two simple
    partial
    spin wedges.  The spin templates for the tower and the wedges
    (TOWINDOW.SPN) are included on the disk.

    STAIRS\SPISTAIR.3D2
    -This object was created with the aid of Tom Hudsons CADCTRL.PRG.
    Along with being an incredible animation scripting language for use
    with CAD-3D 2.0, it also allows the more adventurous user to create
    their own custom CAD objects. The banister and stair tread support were
    created with a little routine of Toms' that creates coil objects.

    WINDOWS\RNDWIND2.3D2
    -This file contains a second window sill object (see ARCDOOR4) above.
    It is also an example of the partial spin capability of CAD-3D 2.0.

    ___________________________________________________________
                                    4. TIPS

    JOINING

    I've gone into the various joining problems -- and strategies for


                                     - 4 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 5
                              by Darrel Anderson

    avoiding them -- in some detail in other documents.  Most notably the
    CAD-3D 2.0 manual and the Future Design disk documentation.  I won't go
    into detail here.
    However, it is important to note that the joining of parallel faces is
    one of the more difficult operations for CAD-3D.  Most architectural
    design involves many objects with such interfaces.  The best bet is
    using non-intersecting joins.  The scaling procedures described below
    can help you to create tight-fitting and interlocking objects that
    minimize the gaps that can result from this approach to modeling.

    Another thing to keep in mind is that it is often unnecessary to join
    objects. Ease of object handling and staying within the total object
    limits of CAD, require some joining when building complex objects.  If
    you can't join two objects and you prefer their appearance when they
    overlap, just leave them unjoined.  CAD-3D 2.0s Z-buffering will gladly
    sort out the relationship of the faces for you.

    SCALING

    The scaling and measuring tools in CAD-3D 2.0 are very valuable in
    architectural modeling.  Use the measure and scale tools to determine
    and adjust objects for tight custom fitting and consistency.

    Here are a few tips to help you get the most from these tools.

    The cube that is generated by CAD-3Ds Primitives Icon is an excellent
    reference point.  Create one by clicking on that icon (the one with the
    triangle,circle,and square), then selecting CUBE from the dialog box.
    After you've selected a name, click on the Establish Scale Icon (the
    one with the ruler and an "=").  Use the Next Object button to find
    your cube.  Set its WIDTH to 1 foot 3 inches.  This may seem like an
    odd choice of size but bear with me.

    Now click on the extrude icon (looks like a wedge).  The template for
    the cube that you created has been loaded there.  Activate Measure,
    Grid, and Snap by clicking on each in the Options drop down menu this
    will go faster if you select Grid last).  Notice that the cube is 15
    grid units high and 15 wide, that's why we chose 1 foot 3 inches as our
    master scale index.

    Next try clicking on a new point (to Snap the cursor onto the grid) and
    then pulling the cursor away in a perfectly vertical or horizontal
    direction.  Notice that the measurement is increased by exactly one
    inch with each Snap to a new grid position.

    With a cube scaled this way it is very easy to keep track of the
    relative size of objects, and design then to fit when using the Spin or
    Extrude tools.

    If the universe isn't big enough with a 1'3" master cube, there are two
    ways to change that.

    you can go back to the Establish Scale Icon and reset the scale to a
    multiple of 1' 3" (i.e. 2' 6", 5' 2" etc.) maintaining those nice even
    numbers in the Snap modes. Or, you can simply scale the master cube
    down to 50% using the Object Group Size Icon.  As long as you scale
    down only the master cube, all other objects --and the universe itself


                                     - 5 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 6
                              by Darrel Anderson

    -- will become twice as large.  Again the use of 50% or 200% scaling
    will maintain the even numbers in the other tools.

    SCALING AND DESIGNING WITH THE FLOORPLAN OBJECTS.

    As mentioned above the F_WALLS.3D2 file contains a special grid object
    (floor_2) that can be used to create "floor plans" of your model. In
    addition there is a cube called "scale" in the same object file. (It is
    a standard Primitive cube that has been scaled to 25% of its' original
    size.)  If use it as the master scale object and set its' size to 1'
    3", floor_2 will be 36' by 36' with a 4' grid.

    (NOTE: I've noticed that sometimes -- probably due to number rounding
    or floating point weirdness -- setting the size of the cube to 1' 3"
    doesn't precisely scale the grid (36' 1.441" instead of 36' 0"). I can
    usually fix it by trying a different reference (i.e HEIGHT instead of
    WIDTH) when setting the scale. If that doesn't work you can simply use
    floor-2 as your master object, setting its LENGTH or WIDTH to 18',36,or
    72'.)

    Floor_2 works like a piece of graph paper to help you arrange and align
    the elements of your CAD model. Just drag it to the bottom of the CAD
    universe then work in the top window to create your floor plan.  It is
    important that floor_2 be the first object on your object list in CAD.
    The object priority in CAD is set up so that the last object merged,
    created, or cloned, is the first one grabbed when you are working in
    any of the non-camera windows.  This is true regardless of which is in
    front or on top of which in the CAD universe.

    This usually works fine. Just load floor_2 first, then proceed with the
    creation of your model, merging and creating objects as needed.  The
    only problem is joining.  New joined objects are moved to the top of
    the object list and are therefore at the bottom of the priority list as
    far as object dragging is concerned.  To get around this, use the
    Shift/Drag technique to clone the joined object.  The clone will appear
    at the bottom of your object list. Delete the original and you're back
    in business.

    MORE TO COME

    One of the most exciting developments in the CYBER-STUDIO product line
    is the CAD-CONTROL Language.  It's main function is as a very powerful
    animation scripting language, but as a bonus, Tom Hudson has included
    key commands that allow the user to create CAD objects.  When it is
    finished, it will contain every thing needed to support a variety of
    object creation approaches.  I used a pre-release version of the
    language to create a number of the objects on this disk.  I wrote the
    routines that extruded the Gothic and Parabolic Arches as well as the
    Arched Door/Windowframes.

    I see the potential for creating previously inaccessible shapes, and
    creating complex forms in one operation thereby avoiding difficult join
    situations.  Look for samples of CAD-CONTROL object creation routines
    in Antics CYBER CONNECTION on CompuServe.

    Since I didn't have room on disk for the complex models shown in the
    blueprints, I'll also be making those available through CYBER


                                     - 6 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 7
                              by Darrel Anderson

    CONNECTION.

    If you are not On-Line, check with your local users group for
    assistance in getting these files.

    Hope you enjoy the Disk,
                              -Darrel Anderson 8/5/87




















































                                     - 7 -



             ARCHITECTURAL DESIGN - A CAD-3D 2.0 ACCESSORY DISK 8
                              by Darrel Anderson


    APPENDIX A:

                                SOFTWARE ETHICS


    The retail purchaser of this computer program does not have the right
    to exercise any of the exclusive rights of copyright reserved by the
    author of this program, which include:
    (1) the right to reproduce or otherwise make copies of this program,
    other than an archival copy (as described below);
    (2) the right to distribute copies of the program;
    (3) the right to prepare derivative works based on the program.
    (Section 106, U.S. Copyright Act of 1976, as amended, Public Law
    94-553, Oct. 19, 1976).

    In accordance with Section 117 of the Copyright Act, the purchaser has
    a limited right to make a copy of this program only in the following
    two situations:

    (1) the new copy is created as an essential step in utilization of the
    program; or

    (2) the new copy is for archival purposes.

    All archival copies must be destroyed in the event that the original
    purchaser ceases to own the original copy of the program.  Section 117,
    U.S. Copyright Act of 1976, as amended by Public Law 96-517, dated Dec.
    12, 1980.

    The propriety of respecting the copyright owner's rights in his
    creation (after all, that's how he earns his living) is reflected in
    the range of penalties that the law affords to the copyright owner,
    which include: injunctive relief (Section 502); forefeiture of all
    infringing and contributorily infringing items (Section 503); monetary
    damages (Section 504); and criminal sanctions, including imprisonment
    (Section 506).






















                                     - 8 -


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