All your Arabs have left you. They've poisoned your kumiss. There's no water in the canteen. The navigation box you've been waiting for still hasn't arrived and it isn't even noon yet. What a way to start the day. But you can end it on a note of triumph provided you locate the lost pyramid and collect all the treasures. This, noble archaeologist, is your task.

Actually, you're not a very noble archaeologist at all. You're really a lowdown nogoodnik. So lowdown, in fact, that you even asked your native workers to dig on a high holy day. This is why they left you. Still, you can succeed without them. All you've got to do is take a Berlitz course in hieroglyphics, don't make any false moves, watch where you walk and respect the dead. I can say no more.

What you shouldn't do, is go out into the desert without your navigation box or you will meet a camel out walking his fish on a leash. As lonely as you are, you're still not that desperately in need of company.

Infidel maintains the fine tradition that Infocom has established. Mike Berlyn's Egyptian scenario is witty, filled with peril and adventure, secret doors and winding passageways. The ending is a little bit of an anticlimax, but this is more than made u-.) for by the fact that you don't get the least bit thirsty or hungry once inside the pyramid. Considering that all you have to eat is beef jerky, this is a blessing.