Compared to Automated Simulations' earlier programs, Star Warrior is more like a shoot-'em-up, Real Time game (especially at the higher difficulty levels), and seemingly faster paced. It is difficult to beat, while presenting even experienced players with a significant challenge during each new game.

As a futuristic and well-armed space warrior, you have your choice of two scenarios and three types of armored weaponry (plus a customizing capability). In one scenario, your mission is to create a diversion while your unseen compatriot attempts to clandestinely locate and assassinate the tyrannical Military Governor of the beleaguered planet Fornax. In the second scenario, you assume the assassin's role. In either case, you will have your hands full locating (or evading) nine different types of mobile armed units, two forms of fixed weapons, and three types of fixed installations, including "Civilian" (which is a no-no for your attacks). Your potent forms of weaponry are: semiinvisibility, and the ability to fly, jump, and move through four types of terrain, all the while managing a limited energy supply.

The background and the game-specific documentation are very good, as are the Hi-Res graphics. The commands are sufficiently varied and inclusive to fully control your "destiny," and make for a very challenging game, even at the lowest difficulty level. While bearing strong resemblances to Rescue at Rigel and Dunjonquest, Star Warrior moves at a faster pace, and provides a greater degree of personal involvement.

Overall rating : B Controllability:BError handling:N/A
Game concept :BSkill involved: BDocumentation:B
Creativity:B-Challenge:BHolds interest ?:B
Game depth :B-Graphics:C+Value for money:B-