Swamp Chomp is a road-crossing game in which the player controls a gorx (a small swamp creature) on its
way to a feeding station. If the crossing is without mishap, the gorx metamorphoses into a swamp chomper, at which point the hunted becomes the hunter. All of this - the first crossing and the return crossing with its chomping mode - must occur within a 40-second time limit, of which only nine seconds are allotted for chomping. Points are awarded for food eaten while in the station, for early return home, and for creatures eaten during chomp mode.


Every creature isn't easy pickings. The bats are to be avoided always, and the occasional ghost - which, when eaten, resets the chomp clock at nine seconds - also enjoys dining on gorx.


Another twist John Konopa, of Moonbase to fame, designed into the game is the two-player option. This versions awards points if one gorx eats the other. However, should a gorx return to the wrong home station, any bonus points for early return are added to the opponent's score. (This brings up an interesting concept. What if garners decided to help each other out by deliberately landing on their opponent's home station?)


The 13 screens grow progressively more difficult. The centipedes in the roads become longer and the flying machines, which aid the gorx in the crossing,

become less common. As a result, the player really does need the seven gorxa he or she begins the game with.


Swamp Chomp is a must for those garners who wished the frog in Frogger weren't so helpless and a good library addition for anyone else.


Now let's get hopping!