Two basic screens alternate in Lunar Leeper. The first depicts the surface, the second below it. The object of the first screen, a plain between two cliffs, is to rescue helpless humans surrounded by hungry leepers. In the second screen, the gamer's ship navigates a cave and destroys a giant eye protected by lazer turrets and Trabants (small, but armed, eyelike objects). Each successive level becomes more crowded with nasty little leepers and their allies.


Unfortunately, the game presents no real challenge due to flaws in the play mechanic and design concept. For example, the leepers are too-easily defeated. The player simply waits until
they leap and then blasts them. Also, there isn't enough reinforcement for saving humans. Since 1,000 bonus, points are awarded for each leeper remaining at the end of the rack versus a 500-point penalty for humans lost, it's more advantageous to let the leepers eat the humans than risk a ship which may be needed later.


Lunar Leeper is an amusing game for an inexperienced gamer, but not for someone who loves Defender or Choplifter!