Atari ST - ST Format - 1996
Zaptastic
1 / 9- Genre
- Shoot'em Up! - Miscellaneous
- Year
- 1996
- Language
- Machine Language
- Publisher
- ST Format
- Controls
- Joystick
- Distributor
- Future Publishing
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- —
- Programmer(s)
- Burrows, Lee
- Country

- Graphic Artist(s)
- Burrows, Lee
- Software
- English
- Game design
- Burrows, Lee
- Box/Instructions
- English
- Musician(s)
- Burrows, Lee
- License
- PD / Freeware / Shareware
- Sound FX
- Burrows, Lee
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe Enhanced, Falcon030 / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Single Sided
- Dump format
- MSA
- Protection
- —
INSTRUCTIONS
------------------------ ZAPTASTIC ------------------------- shareware ------------------------- System requirements: joystick, colour TV? ------------------- Background: Remember ANCIPITAL on the 64? Thats where the ---------- idea came from. Basically a shoot-em-up but with a new style in the player movement that added a twist to the standard format. The player ran around the four edges of a single screen game area. To get to another side jump into the middle of the screen and then to the border you require. Not radical but nice. Using this movement as a base i started work on my first game. This is it. I cant hope to emulate the greatness of the original - not that i havent got bundles of talent - but because it was written by the high priest and chief overlord of llamas himself. Instructions: I dont think these are necessary but one has to be ------------ professional about these things. And name one person who reads the instructions before putting their new stereo together? Apart from Robson & Jerome. Here it is anyway if thats your cup of tea... Object: Kill everything within the time limit. 64 rooms to complete. If you manage to complete all rooms before fluffing up then youll get a time bonus to boost your score. Title screen: Press fire to start. This will start the game. Press esc to return to desktop. After a delay the high score table will appear. Press fire to return to title screen. Map: This allows you to select the next room to try. Use joystick l/r/u/d to move. Fire to select. This will start a room. After each room has been completed you can select which room to enter but selections are limited to neighbours of already completed rooms. This is rather restricting at first but the early rooms are your warm up. The rooms that flash are bonus rooms. Laters. Before each game some of the rooms will switch around so dont bother remembering the tough ones. Control: Play takes place on a single screen area. You can run along all four sides and jump between them. I will describe movement along the bottom border. For left,right and top rotate any references to joystick directions. Eh? To move left or right...(you guessed it). Down has no affect. Up (without l or r) is a jump. You will spin towards the top border. To reach it just watch (it wont take long). To go to the l or r borders push... (any ideas?) and then steer with up and down. Easy. Firing is continuous in the direction the joystick is or was pointing. To keep a specific direction hold fire. A la LLAMATRON (yes i admit i shamelessly stole that). Rooms: Kill everything as quickly as possible. Get hit as little as possible. The map retreats. The baddies appear. Off you go. Not all baddies can be destroyed directly and some are invunerable in certain states. Youll have to work out their styles for yourself. When the room has been cleared the map will reappear. At the bottom of the screen are your time remaining, shield and score. time ticks away so dont hang around. Some of the baddies are pretty harmless but can be a real pain to chase around the room after. A stomach ulcer is not just for christmas. When you get shot or collide your shield goes down. When it reaches zero you lose 10 minutes (tough if youve got 9:58 left and one bullet to avoid). When this happens you bounce around the screen until you press fire. You also get a short period of invunerability (dont waste it but dont be too greedy). Reach 00:00 and guess what! You can recoup time in bonus rooms. Read on. Bonus objects: These appear from the bottom of the screen and are hailed with a sample/dodgy chip sound. There are 4 types. Smart Bomb. Maximum shield. Remote Gun. And Invincible. Simply jump into the icon before the counter reaches 0. I think the names describe the different types quite adequately so we wont dally. However. Invincibility and Remote Gun are on timers. These will appear over your shield to keep you informed (green and blue respectively). Invincibility will affect your appearance too. Bonus rooms: Stop any heads hitting the ground for as long as possible. Movement is a little different. Youre in a constant spin. Youll get the hang of it. Bits: Press P to pause. Read message to quit or continue. High scores: Custom and ego require the worthy to display their virtue. Do it here if you cut the mustard. L and r to rotate and fire to select. OK to engrave. If you know the routine then the table will be saved to disk. And subsequently loaded. Message: This program is shareware so you know what i want. ------- Send œ5.00. Cheques/Postal orders made payable to 'Lee Burrows'. Cash if you trust the Post Office. My address is: 32a St.Augustines Street, Norwich, Norfolk, NR3 3BZ. If you send a blank disk, and a note of machine type and size, then you get version 2 which has more graphics and sound plus extra features (such as extra levels, difficulty options, using your own samples etc. etc.) Thanks for your donation. I apologise about the grammar, punctuation, spelling and sharpness of my writing. Write to your MP. Its late and the au-pairs are beckoning. I make no claims to originality. But hopefully some playability. And definitely no cute console characters. I hope at least that you never reformat this disk, as to lose this work of art could send the world into moral turmoil, and eventually, chaos and anarchy. Is it just me or are mario games a load of cac written in BBC basic? LB 1.2.95 ---------------- Note: Hey Mr 520! Hold up. ---- Remove those accessories and ramdisks first! Technical gumpf: Written using: Devpac 2 (top!). --------------- Neochrome (hmm?). StereoMaster (top!). STE 2mb (more power! Ugh ugh ugh). Red mountain. B&H. If youve got an STE then sound is sampled. Otherwise tough titty. I didnt invent that awful Yamaha chip. I could get better sounds on a VIC20. Im no artist as the graphics prove. But you should have seen my originals. Gulp. STE owners get animated sprites thanks to the BLiTTER. A blessing indeed. The high score table is saved as an 80 byte file called HEROS.ZAP in the same directory as the .TOS file.
TRIVIA (1)
Hardware
Supports Blitter and DMA sound on STe

