Atari ST - 2016
Trionoids [Falcon030]
1 / 6- Genre
- Brain - Tetris
- Year
- 2016
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- VGA
- Licensed from
- -
- Programmer(s)
- Lacey, Matt
- Country

- Graphic Artist(s)
- Mmacd / Lacey, Matt
- Software
- English
- Game design
- Lacey, Matt
- Box/Instructions
- English
- Musician(s)
- Drozerix
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- Falcon030 / 4MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
INSTRUCTIONS
Trionoids v1.0 ============== Trionoids is a Columns clone for the Atari Falcon030. It may be ported to the ST, right now it's using the Falcon's true colour mode so a lot of the graphics routines and assets would have to be changed for that to happen. The game requires VGA at 60Hz. How To Play =========== Trionoids drop down the screen in groups of three, you can switch their order by pressing up or down to 'rotate' in the associated direction and move the column of three left and right. Match 3 or more either horizontally, vertically or diagonally for the good stuff (points). Pressing fire drops the Trionoids faster. The game speeds up over time, so for the best score you need to drop them! Controls ======== Action | Joystick | Keyboard ------------|----------|------------- Rotate up | Up | Up Cursor Rotate down | Down | Down Cursor Move left | Left | Left Cursor Move right | Right | Right Cursor Drop | Fire | Spacebar Known bugs (as of 1.0) ====================== * Sound effects don't always work on real hardware. That said, they don't sound as good as the music anyway. Licence ======= Do whatever you want with the game or the source (see below), but don't sell it. Thanks ====== Massive thanks to the [Dead Hackers Society](www.dhs.nu) for their DHS Falcon Demosystem which is used to set the screen modes and a whole lot more, and to Nyh! for his joystick code. Thanks to Laurent S (Thados) for helping get me started in a number of areas. Finally a massive thank you to dml who taught me a hell of a lot with technical advice and examples. Contact ======= Find me on IRC in #atariscne on IRCnet and ##Atari on Freenode as mattlacey/ laceysnr. You can also find me on Twitter @LaceySnr, or at my website (http://www.laceysnr.com). Code ==== The code is available on [GitHub](https://github.com/mattlacey/columns). This is my first major assembly project so there's plenty of code that's nowhere near optimised, and even more that's absolutely horrible in terms of design. I've learned a lot over the last few months, especially about how hard refactoring assembly code is ;) This code should assemble without issue in Devpac 3.1. - Matt Lacey, 18th May, 2016.
