Atari ST - 1994
STrEet Fighter II
1 / 6- Genre
- Sports - Boxing / Martial Arts
- Year
- 1994
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard
- Distributor
- -
- Players
- 2 (sim.)
- Developer
- Trio
- Resolution
- VGA / RGB
- Licensed from
- -
- Programmer(s)
- Mandin, Patrice
- Country

- Graphic Artist(s)
- [unknown]
- Software
- English
- Game design
- Capcom [company]
- Box/Instructions
- English / French
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only, Falcon030 / 1MB
- MIDI
- —
- Version
- 0.93
- Dump
- Download
- Number of Disks
- —
- Dump format
- Zip-packed folder
- Protection
- —
INSTRUCTIONS
STrEet Fighter II v0.93 (sf2.tos for STE and Falcon) Falcon Fighter II v0.93 (sf2_tc.tos for Falcon) (July, 21st 1994) by Patrice Mandin Introduction SF2 is a combat game which had a great success in the beginning of 90's, on the SNES, and then came his adaptation on all machines and a huge number of derivatives and clones. The program This is a straight binary. It's an old code, so it may dislike your configuration. Commands are displayed. Press SPACE to play (wait a bit, it needs to initialize sprites). The only available character is Chun li, for both players (it takes less memory). To control the character, use standard joysticks (plugged under the keyboard, berk). Press SPACE to quit sf2.tos: The game runs in 320x200 16 colours (or merely gray-levels) mode, because it was originally developped on STE. It easily runs at 50 frames per second on a Falcon. sf2_tc.tos: First try of game in Overscan (384x200) True Colour mode. It is one of my first programs on Falcon. It has many bugs: no collision test, no good sprites clipping, because sprites where converted to be displayed for TC mode (there is no more planes). I think that a bit more work, it would become a very good version compared to SNES one. The game To play, just come closer to your opponent and press adequate keys to hit him (standards joysticks have only one button, so I used the kbd). When an opponent has no more energy, game is not finished, you can continue to fight. Player 1 : joystick port 1 Low Middle High Punch 7 8 9 Kick 4 5 6 Player 2 : joystick port 0 (mouse port) Low Middle High Punch A (Q) Z (W) E (E) azerty (qwerty) Kick Q (A) S (S) D (D) Have a look at: - Blitter collision test (pixel precise test) - Multi speed groud scrolling (bottom of screen) - On-screen energy bars - The use of blitter and hardware scrolling All the background is hard scrolled, all other display (without any exception) are blitter-done. - Speed against US Gold's official release. - Sound effects, badly sampled from the SNES (a bit shitty) are played with the STE DMA. - What STE games could have been with a minimal work. Patrice Mandin
TRIVIA (3)
Sound
Features digitized sound fx at 12.5KHz (stereo)
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
Graphics
Features parallax-scrolling (in-game)
