Atari ST - Atari Corporation - 1993
Steel Talons [Falcon030]
1 / 11- Genre
- Shoot'em Up! - 3-D
- Year
- 1993
- Language
- Machine Language
- Publisher
- Atari Corporation
- Controls
- Jagpad / Keyboard
- Distributor
- Atari (UK)
- Players
- 1
- Developer
- [n/a]
- Resolution
- VGA / RGB
- Licensed from
- Atari Games / Tengen
- Programmer(s)
- [unknown]
- Country

- Graphic Artist(s)
- [unknown]
- Software
- English
- Game design
- Atari Games [company]
- Box/Instructions
- English
- Musician(s)
- [unknown]
- License
- Commercial
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- Falcon030 / 4MB
- MIDI
- —
- Version
- [WIP 16.3.1993]
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (1)
INSTRUCTIONS
16-March-1993 STEEL TALONS -(V2.20) The two LZH archives should contain: ace.tos ------------> The Talons executable (no symbols) picsf.dk------------> The compressed bit images advice.dk-----------> The ONLY PCM sampled sound files we have talobj.obj----------> The 3-D object definitions in TOOL.PRG format talbits.dat---------> Supplementary info for 3-D objects newinter.lod--------> DSP code in (temporary) LOD format 1. It will load from any resolution and runs on the standard Atari AND VGA monitors (TV as well, I suppose. -Let us know about its NTSC performance). On VGA, we are using the line-doubling technique which inevitably produces coarser-looking line edges. 2. We have re-enabled the sound. It now plays the start of mission advice and a crude gunshot. 3. More 3-D code has been sub-contracted to the DSP. 4. Object coloring has been improved. We feel we are getting results closer to what the designers intended. 5. The control system corresponds to that which was Fax'ed to you in early December and its description is repeated here: Fire 2: Missiles/Rockets Fire 1: 30mm gun Fire 0: 'Shift' button for Throttle and Rudder Option: Zoom in/out (toggle) U, D, L, R: the Cyclic (when Fire 0 not pressed) the Collective (U/D) and Rudder (L/R) (when Fire 0 is) Pause: not used yet. The Cyclic L/R, Collective and Rudder are self-centering. 6. Exit to the desktop is now possible via Alt-Q (no warning) 7. NOTE: Mission selection is based on the joystick. According to the original game philosophy, missions are only selected ON THE DIAGONALS. (ie L+U for Top left corner, L+D for Bottom left etc). 8. We haven't done a memory audit yet, but we are sure it will not work on a 1 Meg machine. 9. High scores and Best times are saved to two files (nothing happens if current disk is write-protected diskette). If these files exist, they are loaded at start-up time, otherwise defaults are used. 10. 5 refuels are allowed. After that, you're dead. Let us know if your people feel that's enough. 11. Attract mode is interrupted by pressing the fire button or key 's'. In game mode, pressing ESC takes you back to Attract. Keyboard cursor keys (still there unless you want them out): Up/down : Throttle (self-centering) Left/Right: Rudder (self-centering) Keys: Spacebar/'a' -> Fire missiles 'z' -> Zoom in/out of cockpit The debugging keys have now been disabled (for your version) WE HOPE THIS WORKS WHEN YOU RECEIVE IT!!!
ARTICLE (1)
Falcon games news
Games news from ST Magazine issue 79 Jan 1993
TRIVIA (2)
Origins
Based on Atari Games 1991 coin-op.
Previewed at COMDEX 1992 in Las Vegas
Conversion - Atari Lynx
BOOK / MAGAZINE REVIEWS (4)
ST Format · April, 1994Rating: 72%
ST Format · August, 1995Rating: 83%
ST Magazine · Septembre, 1995
STart Micro · Septembre, 1995Rating: 7.5/10

