Atarimania

Atari ST - 2025

STDoom

STDoom — screenshot 11 / 19
Genre
Shoot'em Up! - 3-D
Year
2025
Language
Compiled C
Publisher
[no publisher]
Controls
Keyboard / Mouse
Distributor
-
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Eschenburg, Jonas
Country
Germany
Graphic Artist(s)
Eschenburg, Jonas / Carmack, AdrianCloud, Kevin
Software
English
Game design
Romero, John
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
Prince, Robert
Serial
Cover Artist(s)
ST Type
ST, STe / 4MB
MIDI
Version
Dump
Download
Number of Disks
Dump format
Zip-packed folder
Protection

ADDITIONAL COMMENTS

Follow the project at author's website.

INSTRUCTIONS

This is STDOOM, a port of DOOM to the Atari ST.

SYSTEM REQUIREMENTS

You need an Atari ST with at least 4MB of RAM. Running on an 8MHz machine should work, but is
expected to run unplayably slow.

HOW TO PLAY

- Copy the STDOOM.TOS executable into a folder on your ST's (real or emulated) hard drive.
  You can download the STDOOM.TOS executable here if you don't want to compile it yourself:
  https://github.com/indyjo/STDOOM/blob/master/linuxdoom-1.10/atari/stdoom.tos
- Put a WAD file like DOOM1.WAD next to it.
- Start STDOOM.TOS.
- Use keyboard or mouse for control, just as in the original game.

FEATURES

- Runs DOOM in 16 colors with dithering.
- Controllable with keyboard and mouse.
- Zoomed mode for higher performance (activate by reducing window size using = key or menu).

NOT IMPLEMENTED

- Audio sample playback
- Music playback
- Network gameplay

HOW TO COMPILE

You need a C compiler and GNU Make. I recommend compiling with Thorsten Otto's Crossmint tools:
    https://www.tho-otto.de/crossmint.php

In order to compile, go into the "linuxdoom-1.10" directory, have CC point to m68k-atari-mint-gcc
and run "make".