Atari ST - 2023
Space Cavern Blaster
1 / 8- Genre
- Arcade - Platformer (Single Screen)
- Year
- 2023
- Language
- Compiled C
- Publisher
- [no publisher]
- Controls
- Joystick / Keyboard
- Distributor
- Itch.io
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Reichardt, Wolfgang
- Country
![[unknown] [unknown]](https://www.atarimania.com/country/xxx.webp)
- Graphic Artist(s)
- Reichardt, Wolfgang / s4m-ur4i
- Software
- English
- Game design
- Reichardt, Wolfgang
- Box/Instructions
- English
- Musician(s)
- Punished Felix
- License
- PD / Freeware / Shareware
- Sound FX
- Reichardt, Wolfgang
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- 0.13h
- Dump
- Missing dump(s)
- Number of Disks
- 1 / W
- Dump format
- —
- Protection
- —
ADDITIONAL COMMENTS
Please have a look at Space Cavern Blaster homepage for download and donation link
INSTRUCTIONS
Space Cavern Blaster Current Version: v0.13 - "Prototype 2023" A cross-platform platformer for - Amiga 500 - Atari ST - C64 - DOS - Sega Megadrive / Genesis ( HTML5 and Windows versions will be uploaded at a later time. ) Controls Use Arrows keys / WASD / Joystick for moving. Press Down / S to use a switch. Press Space / Button 1 to shoot. Press STRG / Button 2 / Up to jump. Known bugs: - Music on Atari ST is buggy If you find more bugs (there are probably a lot), please let me know :) Tileset and player character by https://s4m-ur4i.itch.io Original MIDI music by https://punishedfelix.itch.io Technical background for those who are interested: Game mechanics and boilerplate code is programmed in C and is the same codebase for all platforms. Each platform has custom implementations for rendering/drawing, music, sound, input, asset loading and gametime. The codebase is then cross compiled using VBCC (Amiga, Atari ST, C64), DJGPP (DOS) or SGDK (Megadrive). All art assets are created as .png and are then converted to the target platform using a custom exporter. All music is created as .mid and is then either converted by using a custom converter, OpenMPT or mid2vgm. All sounds are created as .wav and are then either converted by using a custom converter or "sox".
