Atari ST - 2019
Rodney Vs KFC
1 / 12- Genre
- Arcade - Platformer (Scrolling)
- Year
- 2019
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- -
- Players
- 1
- Developer
- Padman Remakes
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Padman
- Country

- Graphic Artist(s)
- Padman / Levy, Robin
- Software
- English
- Game design
- Padman
- Box/Instructions
- English
- Musician(s)
- Matrix / Seemann, Frank
- License
- PD / Freeware / Shareware
- Sound FX
- [various] / Joseph, Richard
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe Enhanced / 1MB
- MIDI
- —
- Version
- 0.9
- Dump
- Download
- Number of Disks
- 1 / Double Sided / HD Installable
- Dump format
- ST
- Protection
- —
INSTRUCTIONS
Rodney vs KFC ------------- A "game" for Atari ST / STE computers. Story: ------ Rodney, step-triplet of Ruff and Rad Rogers just had his compact disk collection nicked by the damn Klepto Foreign Chickens (KFC) gang while on his way to the Dullsville copy party. As the KFC have been terrorizing town for way too long now Rodney decides to put an end to it. So he heads back to his home, grabs his anti-chicken gun and runs to the KFC hideout. Once arrived at the location he notices that he only got 5 minutes and 30 seconds left until the bus is departing for Dullsville. F**k! He needs to find and fry all gang chickens fast and also needs to get all his disks back in time. Are you brave enough to help Rodney? System requirements and other blurb: ------------------------------------ Atari ST(E) with 1 MB of Ram Color monitor TOS 1.00 to 2.06 Works from hard disk or floppy STE version recommended, as it features ingame music + sound effects. ST version only has ingame sound effects, which is kinda meh. Available Keys: Title screen: [M] toggles ingame music on/off (STE only) [ESC] quits to desktop Ingame: [Q] quits (to title screen) Credits and tools used: ----------------------- Code: Padman Gfx: Kaiko, Wunderkind et al. Music: Matrix, Tao Coded in GFA Basic 3.5 Sprite Works basic extension kit by T.A. King SNDH replay routine by GWEM (original by SWE) Doc Viewer by the Alien of Pompey Pirates Misc. other programs used during dev: ------------------------------------- PC: Steem SSE (sourceforge.net/projects/steemsse/) ... was used for development. Savestates ftw! Winuae (www.winuae.net) ... was used for sfx ripping. Maptapper (www.codetapper.com/amiga/maptapper/) ...was used for tiles/sprites ripping and map data extraction from Ruff'n'Tumble. Purebasic (www.purebasic.com) ...was used to code a tool to convert the original map data into the format Sprite Works understands. Orion's Photoshop Plugins (onorisoft.free.fr/retro.htm) ...were used to edit Atari pics on PC. ATARI: DevpacST ... was was used to re-assemble the Doc Viewer. Neochrome ... was used to get pics into correct format. GFA Linkfiler by Mug UK ... was used (only for some files as it frequently crashes with bigger files.) But it gave me an idea how to shoehorn all files into one big file, so many thanks for that! This list is far from being complete, but I guess noone really cares... Anyways, enjoy & stay Atari! Padman :-) September 2019
TRIVIA (4)
Hardware
Supports STe DMA sound
Additional credits
Sprite Works basic extension kit by T.A. King
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates
SNDH replay routine by GWEM (original by SWE)
Doc Viewer by the Alien of Pompey Pirates
Development
Some of the graphics were converted from Wunderkind / Renegade 1994 game Ruff 'n' Tumble and an unreleased Kaiko game Miss Honeybee and the Shock of Magic for the Commodore Amiga.
Sound samples are amongs the others from Magic Pockets by Renegade and Magic Boy by Empire Software.
Sound
Features digitized sound fx at 12.5KHz

