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Arcade / Arcade - Platformer (Scrolling) · 1992

Rainbow Islands

Published by Hit Squad (The) · Developed by Graftgold

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Information

Genre
Arcade - Platformer (Scrolling)
Language
Machine Language
Controls
Joystick, Keyboard
Players
1, Demo
Resolution
Low
Programmer(s)
Braybrook, Andrew, Robinson, Dominic
Graphic Artist(s)
Cumming, John
Game design
Taito
Musician(s)
Turner, Steve
Sound FX
Page, Jason
Year
1992
Publisher
Hit Squad (The)
Distributor
Ocean Software
Developer
Graftgold
Licensed from
Taito
Country
United Kingdom
Software
English
License
Commercial
ST Type
ST, STe, 0.5MB
Version
[Re-release]
Number of Disks
1, Double Sided

Votes / Statistics

Rating: 6.8/10 · Votes: 204 · Downloads: 2,653 · Hits: 5,389

Screenshots (13)

Rainbow Islands — screenshot 1
Rainbow Islands — screenshot 1
Rainbow Islands — screenshot 2
Rainbow Islands — screenshot 2
Rainbow Islands — screenshot 3
Rainbow Islands — screenshot 3
Rainbow Islands — screenshot 4
Rainbow Islands — screenshot 4
Rainbow Islands — screenshot 5
Rainbow Islands — screenshot 5
Rainbow Islands — screenshot 6
Rainbow Islands — screenshot 6
Rainbow Islands — screenshot 7
Rainbow Islands — screenshot 7
Rainbow Islands — screenshot 8
Rainbow Islands — screenshot 8
Rainbow Islands — screenshot 9
Rainbow Islands — screenshot 9
Rainbow Islands — screenshot 10
Rainbow Islands — screenshot 10
Rainbow Islands — screenshot 11
Rainbow Islands — screenshot 11
Rainbow Islands — screenshot 12
Rainbow Islands — screenshot 12
Rainbow Islands — screenshot 13
Rainbow Islands — screenshot 13

Article (3)

Work in Progress

Tips (1)

The One Players Guide

Trivia (4)

Origins

Based on Taito 1987 coin-op.

Graphics

John Cummings used STOS BASIC to create mapper utility for building Rainbow Islands backgrounds. He also coded an IFF interpreter with STOS to convert original graphics sent by Taito. These graphics were then converted to NEOchrome's format for further processing. (Source: The One issue 6)

Temporarily unreleased

Rainbow Islands almost was one those games that never saw the light due a disagreement in licencing with Taito. Game wasn't finished in time so Taito saw that the agreement was over. They also claimed that they now own the homeconversion code.
Graftgold weren't too happy about that because game was developed by their OOPS! development system and refused to give any code to Taito. Fortunately the situation has cleared when Microprose bought three British Telecom's software labels and eventually got the rights to publish the game. (source: The One issue 15 (dec 1989).

Charts

Top UK ST charts position: 1 (6/1990, 7/1990, 8/1990), 3 (8/1992 budget)
Months on charts: 15 between 5/1990 - 11/1992

Book / Magazine Reviews (4)

ACE · September, 1989 · Rating: 934/1000

The One · August, 1989 · Rating: 94%

ST Format · April, 1990 · Rating: 93%

ST Review · June, 1992 · Rating: *****

Comments (3)

  • Petari25 Apr 2017

    Looks nice, plenty of levels and enemies. But it is just way too hard. Needs probably 200 instead 2 lives to finish :-) Part of difficulty lies in laggy controls of hero.

  • mymoon27 Oct 2013

    Whatever Graftgold did, they did well. Thanks Andrew Braybrook & Steve Turner.

  • goldrunner25 Jan 2012

    Possibly one of the best arcade conversions ever.

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