Atari ST - 2016
Pole Position
1 / 11- Genre
- Racing - Formula One
- Year
- 2016
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Thomas, Jonathan
- Country

- Graphic Artist(s)
- Thomas, Jonathan
- Software
- English
- Game design
- Namco
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- Thomas, Jonathan
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe, STe Only
- MIDI
- —
- Version
- [WIP Sep 2016]
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- ST
- Protection
- —
OTHER VERSIONS WITH THE SAME TITLE (3)
ADDITIONAL COMMENTS
This version requires 1MB and Blitter. Even if the title screen says August 2014, this is a later Work in Progress September 2016 release.
INSTRUCTIONS
I've spent much of this time trying to carve out some spare time to work on this project, with very little success. So rather than drag things on for a further unknown period of time, I've made the difficult decision to publicly release the work-in-progress version of the game immediately. Even though it's unfinished and a bit buggy, I'm hoping people will gain some kind of interest and enjoyment from it. So here's what's in the disk image: Auto-booting STE conversion of Atari/Namco's Pole Position arcade game (just insert disk and boot machine); Requires STE, 1 Meg and joystick (only tested on Steem, assumed to work on real STE but tell me if not!) Game mechanics are virtually complete - rolling demo, qualifying session and race session are all in; Uses reverse-engineered game logic from original arcade game; However, high score table, some graphical niceties and all sampled sound from the arcade version are missing; Basic YM engine sound and some other beeps are present; Makes use of STE blitter chip to provide a smoother frame rate; Over 16 colours on screen (probably around 24-28); Uses software sprite scaling (uncommon in ST games) to draw cars and roadside objects. Controls - press fire on joystick to start game, up to accelerate, down to brake, left/right to steer and fire to toggle lo/hi gear. Ignore the "August 2014" date on the booting screen - this build is representative of much more recent progress. Feel free to play the game, distribute/upload the disk image, write reviews, reverse engineer, capture videos/screenshots, ask technical questions - whatever really. As with most ST stuff nowadays, this has been a hobby project with no commercial value, so I can't really think of any type of usage that I'd object to!
TRIVIA (7)
Origins
Based on Namco/Atari 1982 coin-op. Unofficial version.
Conversion - Atari 2600
Conversion - Atari 5200
Conversion - Atari 8-bit
Sound
Features digitized sound fx at 12.5KHz (stereo)
Graphics
Features up to 23 colours on-screen simultaneously (in-game)
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe DMA sound
Supports STe palette
