Atarimania

Atari ST - 2015

Pac-Mania STe

Pac-Mania STe — screenshot 11 / 21
Genre
Arcade - Pac-Man
Year
2015
Language
Machine Language
Publisher
[no publisher]
Controls
Joystick
Distributor
-
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Almeström, Samuel / Tripp, JamesHarrap, Pete / Hollingsworth, Shaun
Country
Sweden
Graphic Artist(s)
Wilson, Jason / Almeström, SamuelGunn, Jay
Software
English
Game design
Namco
Box/Instructions
English
Musician(s)
Daglish, Ben
License
Hack
Sound FX
[unknown]
Serial
Cover Artist(s)
ST Type
STe Only / 2MB
MIDI
Version
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

OTHER VERSIONS WITH A DIFFERENT TITLE (1)

ADDITIONAL COMMENTS

Improved version of Pac-Mania for STe with smooth scrolling, sampled sound effects and overscan among with other graphical improvements.

INSTRUCTIONS

"This project was a little bit more difficult to convert than I had first
suspected. The only thing I could use from the original ST version was 
the game logic, collision detection and the music player. 
The rest is rewritten from scratch."

"Firstly I had planned to keep the original intro menu but it looked like 
crap compared to the Amiga version so I had to redo it.
The Amiga menu screen used thirty two colours and I tried to convert 
it to sixteen, but it never turned out good so I had to keep it at thirty
two colours. That's why the grey background can't be behind the 
Pacmania logo.I do a palette split here."

"The Amiga level select screen doesn't look so good, so I used the 
arcade version here. It's also thirty two colours with sixteen colours 
for the levels and another sixteen colours for the selected level 
(the one in blue)."

"All sprites are drawn with the blitter and the palette is set up so 
that I can do it as fast as possible. The score display is drawn in 
1 bitplane, the lives in 2 bitplanes and the ghosts in 3 bitplanes. 

This needs a 2Mb machine as a minimum, or else it can't run. 
I had to use a lot of memory to be able to run it at 50fps."

TRIVIA (4)

Origins

Based on Namco 1987 coin-op. Unofficial version.

Graphics

Features up to 25 colours on-screen simultaneously (introduction screen)
Features up to 27 colours on-screen simultaneously (options or static screen)
Features overscan (introduction screen)
Features overscan (options or static screen)
Features overscan (in-game)

Sound

Features digitized sound fx at 25KHz

Hardware

Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling