Atari ST - 2015
Pac-Mania STe
1 / 21- Genre
- Arcade - Pac-Man
- Year
- 2015
- Language
- Machine Language
- Publisher
- [no publisher]
- Controls
- Joystick
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Almeström, Samuel / Tripp, JamesHarrap, Pete / Hollingsworth, Shaun
- Country

- Graphic Artist(s)
- Wilson, Jason / Almeström, SamuelGunn, Jay
- Software
- English
- Game design
- Namco
- Box/Instructions
- English
- Musician(s)
- Daglish, Ben
- License
- Hack
- Sound FX
- [unknown]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only / 2MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
OTHER VERSIONS WITH A DIFFERENT TITLE (1)
ADDITIONAL COMMENTS
Improved version of Pac-Mania for STe with smooth scrolling, sampled sound effects and overscan among with other graphical improvements.
INSTRUCTIONS
"This project was a little bit more difficult to convert than I had first suspected. The only thing I could use from the original ST version was the game logic, collision detection and the music player. The rest is rewritten from scratch." "Firstly I had planned to keep the original intro menu but it looked like crap compared to the Amiga version so I had to redo it. The Amiga menu screen used thirty two colours and I tried to convert it to sixteen, but it never turned out good so I had to keep it at thirty two colours. That's why the grey background can't be behind the Pacmania logo.I do a palette split here." "The Amiga level select screen doesn't look so good, so I used the arcade version here. It's also thirty two colours with sixteen colours for the levels and another sixteen colours for the selected level (the one in blue)." "All sprites are drawn with the blitter and the palette is set up so that I can do it as fast as possible. The score display is drawn in 1 bitplane, the lives in 2 bitplanes and the ghosts in 3 bitplanes. This needs a 2Mb machine as a minimum, or else it can't run. I had to use a lot of memory to be able to run it at 50fps."
TRIVIA (4)
Origins
Based on Namco 1987 coin-op. Unofficial version.
Graphics
Features up to 25 colours on-screen simultaneously (introduction screen)
Features up to 27 colours on-screen simultaneously (options or static screen)
Features overscan (introduction screen)
Features overscan (options or static screen)
Features overscan (in-game)
Features up to 27 colours on-screen simultaneously (options or static screen)
Features overscan (introduction screen)
Features overscan (options or static screen)
Features overscan (in-game)
Sound
Features digitized sound fx at 25KHz
Hardware
Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
