Atari ST - 1987
Motorcycle
1 / 4- Genre
- Racing - Motorcycle
- Year
- 1987
- Language
- GFA BASIC
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- -
- Players
- 1
- Developer
- [n/a]
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Williams, John
- Country

- Graphic Artist(s)
- Williams, John
- Software
- English
- Game design
- Williams, John
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- Williams, John
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- ST, STe / 0.5MB
- MIDI
- —
- Version
- —
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- ST
- Protection
- —
INSTRUCTIONS
Hi, and welcome to MOTOR, the motorcycle simulation. By now, you've unpacked the files, one of which you're looking at now. You should have four files: MOTOR.PRG - The program. MOTOR.PI1 - The sprite picture file. MOTOR.TXT - The course data file. MOTOR.DOC - This file. The reason why I call this program a simulator is because there is no goal, no score. The object is to control the motorcycle through courses you create. An easy course is provided in order for you to become acquainted with MOTOR. THE DISPLAY: There are four objects of interest in the MOTOR display, the road, the motorcycle, the warning sign, and the speedometer. As you drive through the course, the road will twist and turn. You must control the bike to stay on it. The speedometer indicates how fast you are going, and the engine sound will change pitch to correspond to your speed. The warning sign will show you when the course is changing. THE CONTROLS: The mouse controls the motorcycle. Sideways movements of the mouse control banking. All turning is accomplished through banking the motorcycle. The mouse position determines the rate at which the motorcycle will bank. The speed of the bike determines how tightly you can turn given a certain bank. The faster you travel, the less effect banking will have on turning. The right button is the throttle, and the left button is the brake. Press the right button to speed up, and the left to slow down. THE COURSE FILE: The course file contains a script describing the road. Each line has three numbers: N,Turn,Distance N is the next step. The course begins at step 0 and follows the steps according to the value N for that step. Typically, the N for successive steps increments on each step, until the last step. The last step has an N value of 0, directing back to the beginning of the course. Turn is the degree of turn. This number must be an integer between 0 and 63. 31 is a straightaway. Distance is the distance of the step, that is, how far the motorcycle must travel to get to the next step. MOTOR automatically triangulates the course. The actual turn of the road is determined by weighted a average of the turn and the next turn according to how far you travelled into that step. The simple course included illustrates this principle: 1,31,3000 2,31,5000 3,0,1000 4,0,5000 5,31,3000 6,31,5000 7,63,1000 0,63,5000 The road will: Go straight 3000 units Ease into a hard right turn over 5000 units Hard right turn 1000 units Ease into a straightaway over 5000 units ETC., until the last step, where it loops back to the beginning, Easing into a straightaway over 5000 units. A little experimentation on turns and distances will result in a course that is fairly difficult, yet gives adequate warning of impending turns. You are allowed to have 100 steps in a course. You must create a loop starting from step 0. The provided course should be fairly challenging for a while, and by the time you want to design your own course, you will understand the concepts a little better. HINTS ON PLAY 1) Going straight can be difficult. This is because after you have stopped moving to the side, you are usually in a bank that will tend to accelerate you in the opposite direction. If you are not careful, this can result in oscillations that will eventually drive you off the road. When stopping a sideways movement, ease out of the bank slightly prior to having come to a proper direction. Pull out of the bank immediately before the motorcycle ceases to move sideways. Most straightaways are long enough that you will never have to go into a hard bank to move a little to the side. On the straightaways, be gentle with the controls. 2) On turns, you can use the throttle and brake to control sideways movement. Slow down to make a tighter turn, speed up to take a wider turn. Going into a turn, bank the bike as far as it will go, and slow down to stay on the road. Coming out of a turn, speed up and gently ease out of the bank. 3) On long straightaways, watch your speed. The turns can come very quickly at high speed, forcing you off the road before you have a chance to slow down. On the other hand, the faster you go on straightaways, the easier the bike will be to control. 4) If you crash, you will hear a clunking sound, and see an alert box, use this opportunity to straighten the mouse position. 5) Oh, yeah, you have unlimited fuel, unlimited lives, and unlimited time. 6) The OBJECT of this game is CONTROL. Good luck!

