Atarimania

Atari ST - Page 6 Software - 1991

Mad (STE)

Mad (STE) — screenshot 11 / 2
Genre
Arcade - Boulder Dash
Year
1991
Language
[unknown]
Publisher
Page 6 Software
Controls
Joystick
Distributor
Page 6 Software
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Lay, Paul
Country
United Kingdom
Graphic Artist(s)
Kong Tin, Harvey
Software
English
Game design
Lay, Paul
Box/Instructions
English
Musician(s)
Lay, Paul
License
PD / Freeware / Shareware
Sound FX
Lay, Paul
Serial
Cover Artist(s)
ST Type
STe Only / 1MB
MIDI
Version
Dump
Download
Number of Disks
Dump format
MSA
Protection

INSTRUCTIONS

                  Background Music for the Atari STE 

                       By Paul Lay, January 1991


Background
----------

The Atari STE computers support the replay of mono or stereo digitized 
sound via DMA. This means that digitized sound can be output without 
using the 68000 processor. Additionally, a replay mode is provided such
that a frame of samples is repeated forever. 


This Program
------------

This program will load in samples from the file 'SAMPLE.SPL', start 
replaying this file and then return to the desktop. You can then run
applications as normal with digitized music playing in the background!
At the moment I have Cat Stevens playing whilst writing this using
the Hisoft Devpac editor. 


Sampling and Other Complex Bits
-------------------------------

I hope I don't get sued for the samples included on this disk (although
I'd be into any form of torture Stevie Nicks might want to inflict 
upon me!). This program is public domain and I would hope the artists
in question regard this as free advertising. 

The actual sampling is mono at 6.25KHz using 2 Bit Systems Replay.  
Unfortunately the STE supports fixed frequencies of 6.25KHz, 12.5KHz, 
25KHz and 50KHz while Replay supports 5KHz, 7.5KHz, 10KHz, 20KHz and 
31KHz. So I had to hack Replay to allow it to work at 6.25KHz (simply
involved changing the values written to the timer). 

Also, just to make things that little bit more tricky, the STE regards 
samples as a twos-compliment signed 8-bit value, whilst Replay seems to 
use an unsigned 8-bit value. Hence, when this program loads in the 
samples it subtracts #$80 from each in order to convert from Replay 
format to that needed by the STE hardware.


Restrictions
------------

This program will not run if DMA sound is not supported on your machine
(hence it will not run on a ST), if the size of the sample file exceeds
the amount of free memory available to GEM, or this program has already
been installed. In all circumstances, an appropriate message is 
displayed. Obviously once the music is playing there is less available 
free memory - hence you may find some programs will not run because of
this.

TRIVIA (2)

Sound

Features digitized title soundtrack at 6.2KHz (launched manually)
Features digitized in-game soundtrack at 6.2KHz (launched manually)

Hardware

Supports Blitter
Supports STe DMA sound
Supports STe palette
Supports STe hardware scrolling
Requires 2mb of RAM if music is loaded into memory