Atari ST - 1993
Logic Square
1 / 4- Genre
- Brain - Logical / Puzzle
- Year
- 1993
- Language
- [unknown]
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- -
- Players
- 1
- Developer
- Dynamic Labs
- Resolution
- Low
- Licensed from
- -
- Programmer(s)
- Nyman, Peter
- Country

- Graphic Artist(s)
- Stodberg, Jesper / Nyman, PeterOlsson, Fredrik
- Software
- English
- Game design
- Nyman, Peter
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- Game Demo or Preview - Freeware
- Sound FX
- [n/a]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- STe Only / 0.5MB
- MIDI
- —
- Version
- [preview]
- Dump
- Download
- Number of Disks
- 1 / Double Sided
- Dump format
- MSA
- Protection
- —
ADDITIONAL COMMENTS
Locate BONUS folder to run this game
INSTRUCTIONS
Logic Square Preview November 1993 ================================== This is a previously unreleased preview of the original game planned for a 1994 release. Gracefully shared by the original coder Peter 'Eagle' Nyman. Apart from the name change the original game has quite different gameplay: * Levels have a larger grid * Player has an unlimited amount of orbs to place. * Orbs cannot be picked up once played * Empty space is filled when next to two orbs * Player can exit by pressing F10. Despite these changes 14 of the levels could be converted and are included with minor modifications in the final game. This preview is in many ways more scene-like. Having borders removed, and many many raster splits. Thus it requires an Atari 1040 STe. Hope you enjoy this small time capsule. Notes by the original author: I made this game, Logic Square, after some programming experiments with the Atari ST/STE keyboard controller. I had realized that the timing of the interrupts from the keyboard controller was much more predicable if set to absolute mode instead of the default relative mode. My initial ambition was to make something never seen before; a mouse driven board game in fullscreen, with all borders removed, but in the end I never got the fullscreen code stable enough with the mouse active, and I had to settle with removing the upper and lower borders only. The highscore list is still in fullscreen.
TRIVIA (2)
Graphics
Features up to 91 colours on-screen simultaneously (introduction screen)
Features up to 24 colours on-screen simultaneously (in-game)
Features up to 24 colours on-screen simultaneously (in-game)
Hardware
Features overscan (introduction screen)
Features overscan (options or static screen)
Features overscan (in-game)
Features overscan (options or static screen)
Features overscan (in-game)

