Lands of Fantasy [Falcon030]
1 / 2- Genre
- Adventure - RPG (3-D)
- Year
- —
- Language
- [unknown]
- Publisher
- [no publisher]
- Controls
- Mouse
- Distributor
- -
- Players
- -
- Developer
- Nature
- Resolution
- VGA / RGB
- Licensed from
- -
- Programmer(s)
- Gildå, Henrik
- Country

- Graphic Artist(s)
- [unknown]
- Software
- English
- Game design
- Gildå, Henrik
- Box/Instructions
- English
- Musician(s)
- [n/a]
- License
- PD / Freeware / Shareware
- Sound FX
- [n/a]
- Serial
- —
- Cover Artist(s)
- —
- ST Type
- Falcon030
- MIDI
- —
- Version
- [preview]
- Dump
- Download
- Number of Disks
- HD Installable
- Dump format
- Zip-packed folder
- Protection
- —
ADDITIONAL COMMENTS
This game was never finished
INSTRUCTIONS
Lands of Fantasy Lands of Fantasy is a four-player roleplaying game, set in a fantasy world. You and your friends get to choose from ten different characters, and are to guide your chosen character through many dangerous missions. The adventures will include both action and puzzles, and very little is distinguishing them from real roleplaying like Dungeons and Dragons. There is a wide array of weapons, armour and other items in the game, and also 37 different magic spells. The monsters in the game include orcs, goblins, skeletons, trolls, dragons and many more. Your character is evolving through the missions, getting more skillful and tougher, but the missions are also getting harder, so good planning and tactics are always recommended. The game is viewed in some sort of fake 3D, with all lines having the same rotation. Objects are texture mapped and lightsourced to produce a good feeling of medieval times. Though the game is played in turns, ie not in realtime, there are animations like torches and candles to give the rooms some more feeling. The DSP is used for the texturemapping and lightsourcing, and therefore it would be senseless to convert this to the ST, since the rendering of rooms would be painfully slow. It is already slow as it is, but there is not much to do about it. Though the DSP-source is not yet optimized in any great extent, the speed increase is expected to be about 20% to 30%. To eliminate unnecessary rendering of rooms, the rooms are saved to disk after rendering. This requires a lot of diskspace, but it would certainly be appreciated compared to having to sit and wait for the game to render each room every time you enter the same one again. As it is now not very much visual work has been put in the game; there are no characters to move around and no monsters, 'just' the texture mapping, lightsourcing and animation. / Henrik Gildå, Hencox of Nature E-mail: hencox@hotmail.com Snail-mail: Henrik Gildå (or Torbjörn Gildå) Prinsgatan 3c 541 31 Skävde SWEDEN
