AtarimaniaAtarimania

Atari ST - 1987

Labyrinth

Labyrinth — screenshot 11 / 2
Genre
Arcade - Maze
Year
1987
Language
GFA BASIC
Publisher
[no publisher]
Controls
Mouse
Distributor
-
Players
1
Developer
[n/a]
Resolution
Low
Licensed from
-
Programmer(s)
Williams, John
Country
United Kingdom
Graphic Artist(s)
Williams, John
Software
English
Game design
Williams, John
Box/Instructions
English
Musician(s)
[n/a]
License
PD / Freeware / Shareware
Sound FX
Williams, John
Serial
Cover Artist(s)
ST Type
ST, STe / 0.5MB
MIDI
Version
Dump
Download
Number of Disks
1 / Double Sided
Dump format
MSA
Protection

INSTRUCTIONS

Welcome! This game was written entirely in GFA BASIC. After de-arcing, you
should have the following files:

LABY.PRG
   The program itself.
LABY.PI1
   The screen in DEGAS.
LOADPIC.PRG
   Program to generate the screen.
README.TXT
   This file.

Before you can run LABY, you will first have to run LOADPIC. This expects to
find LABY.PI1 in the same directory, and creates a file named LABY.DAT. When
the mouse pointer reappears, click either mouse button to exit the program.

Now that you have LABY.DAT, you are ready to run LABY.

The reason I put LABY.PI1 in the archive instead of LABY.DAT was so you could
edit new screens. LABY uses certain screen colors to decide where it is. The
colors are invisible when the program is run, but using DEGAS, the colors can
be seen. There are eight bumper colors. I used DEGAS to create the screen, so I
figured you could create new screens as well. If you examine the shape of the
color bumpers, you will notice they match the outline of the ball exactly. You
must follow this format, otherwise there are no guarantees that your screen
will work correctly with LABY. LABY.PI1 makes the format fairly self evident.

Good luck, and I hope you enjoy LABY!

   John Williams