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Arcade / Arcade - Platformer (Scrolling) · 1992

James Pond II - Codename Robocod

Published by The One · Developed by Vectordean

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Information

Genre
Arcade - Platformer (Scrolling)
Language
Machine Language
Controls
Joystick
Players
1
Resolution
Low
Programmer(s)
Bak, Steve
Graphic Artist(s)
Sorrell, Chris, Dobson, Paul, Archer, Leavon
Game design
Sorrell, Chris
Musician(s)
Joseph, Richard
Sound FX
Joseph, Richard
Year
1992
Publisher
The One
Distributor
EMAP Images
Developer
Vectordean
Licensed from
-
Software
English
Box/Instructions
English
License
Game Demo or Preview - Commercial
ST Type
ST, STe Enhanced, 0.5MB
Version
[preview]
Number of Disks
1, Double Sided

Votes / Statistics

Rating: 7.4/10 · Votes: 16 · Downloads: 2,087 · Hits: 3,795

Additional Comments

Released on The One for ST Games coverdisk issue 40 (January 1992)

Screenshots (7)

James Pond II - Codename Robocod — screenshot 1
James Pond II - Codename Robocod — screenshot 1
James Pond II - Codename Robocod — screenshot 2
James Pond II - Codename Robocod — screenshot 2
James Pond II - Codename Robocod — screenshot 3
James Pond II - Codename Robocod — screenshot 3
James Pond II - Codename Robocod — screenshot 4
James Pond II - Codename Robocod — screenshot 4
James Pond II - Codename Robocod — screenshot 5
James Pond II - Codename Robocod — screenshot 5
James Pond II - Codename Robocod — screenshot 6
James Pond II - Codename Robocod — screenshot 6
James Pond II - Codename Robocod — screenshot 7
James Pond II - Codename Robocod — screenshot 7

Cover Art (1)

Disk
Disk

Trivia (3)

Hardware

Supports STe palette

Graphics

Features up to 31 colours on-screen simultaneously (in-game) on STe
Features up to 29 colours on-screen simultaneously (in-game) on ST

Charts

Top UK ST charts position: 3 (4/1992)
Months on charts: 8 between 3/1992 - 12/1993

Comments (1)

  • Megalomaniac8 Oct 2022

    Overrated, at least on the ST. Pond feels horribly weightless when jumping, with the lack of sound effects not helping matters, and the scrolling is as bad as it gets. Any section requiring successive jumps, particularly the diagonal timing-based ones, becomes almost impossible, when you breeze through it on other systems. For a game where exploration is so central to the appeal and reward, this becomes a massive disincentive to play it properly.

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