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Atari ST - SUMA - 1994

Hover '94 [Falcon030]

Hover '94 [Falcon030] — screenshot 11 / 8
Genre
Shoot'em Up! - 3-D
Year
1994
Language
Compiled C
Publisher
SUMA
Controls
Keyboard / Mouse
Distributor
-
Players
1
Developer
[n/a]
Resolution
VGA / RGB
Licensed from
-
Programmer(s)
Španel, Ondrej
Country
Czech Republic
Graphic Artist(s)
Španel, Ondrej
Software
English
Game design
Španel, Ondrej
Box/Instructions
English
Musician(s)
Španel, Ondrej
License
Game Demo or Preview - Commercial
Sound FX
Španel, Ondrej
Serial
Cover Artist(s)
ST Type
Falcon030 / 4MB
MIDI
Version
[preview]
Dump
Download
Number of Disks
HD Installable
Dump format
Zip-packed folder
Protection

OTHER VERSIONS WITH A DIFFERENT TITLE (1)

INSTRUCTIONS

XXXXXXXXXXXX    xXXXXXXXXXXXX^^^^^^^^^^------------          Ondrej Spanel
 ^Xv      XX   X        x     x   xXx xXx    xXXXx            Lipenska 571
  ^Xv          X        X     X  X   X   X  X     X      Praha 4 - Hrncire
   >X>          ^XXXv   X     X  X   X   X  X     X                 149 00
  vX^                X  X     X  X   X   X  XxxxxxX         Czech Republic
 vX^      XX   X     X  X     X  X   X   X  X     X
XXXXXXXXXXXX    ^XXX^    ^XXX^   X   X   X  X     X

--------------- HOVER '94 3D Graphics Demo by SUMA -----------------------

    Hover '94 demonstrates the power of our unique 3D graphics algoritms. 
It brings you the possibily to hover in the picturesque country of the 
green island.
    It works on Atari Falcon computers.
    We intend to write a game based on the graphics demonstrated by this 
demo - it should be finished in the 3rd Q. 1994. Until then - enjoy the 
Hover.

Install
~~~~~~~

    Copy the file HOVER'94.TOS on any of your partitions (there must be at 
least 2.5 MB of free space on this partition) and double-click on it. It 
will create directory HOVER'94 containing the program itself, folder with 
data files and a copy of this READ.ME file.

Run
~~~

    Just double-clik on the file HOVER'94.PRG in the directory HOVER'94. 
First of all you can enjoy the titles and music. The song is played on 25 
kHz and is composed from seven 16 bit stereo tracks. (If you run this demo 
on VGA monitor, the music will be played on 16 kHz only to lower the total 
bus load.)
    You'll have to wait for about 20 seconds after the titles while the 
program generates the scenery.
    The titles can be aborted by pressing the Esc key - anyway the scenery 
generating cannot be skipped.

Description
~~~~~~~~~~~

    You find yourself above the large island sitting in the cockpit of an 
hovercraft. (You are falling down.) When you touch the ground (or water), 
you can take the control of your vehicle.
    Move your mouse forward or backward to increase or decrease the thrust 
of the driving propellers. (Watch the power indicator - red color 
indicates reverse thrust.)
    Moving the mouse aside you will turn your hovercraft. Please note the 
direction of the movement is not equal to the heading and cannot be 
changed suddenly due to inertia.
    When driving up or down the hill you have to take into account the 
gravity. (It can even move you aside when you follow the isohypse!)
    The left mouse button activates aeodynamical brakes.
    The right button terminates the program.

Special controls
~~~~~~~~~~~~~~~~

    The terrain and objects are lighted accordingly to the daytime on the 
island. You can move the time 15 minutes forward or backward pressing the 
'+' and '-' keys.
    You can switch between an arctic and mild climate pressing the 'W' key 
(it will take a while to recolor a scenery - just don't mind and move on).
    Pressing the 'S' key you can save the screenshot in the file HO*.TGA 
in the HOVER'94 folder (it is saved as 16-bit Targa uncompressed).

Thanks to
~~~~~~~~~

    The song was composed by Marek Spanel and was "sung" by Marek and 
David Spanels.
    This is the list of tools and programs which we used to develop Hover.

C programming:       Pure C                  from Pure Software

DSP programming:     DSP 56000 Assembler     Motorola
                     DSP Debugger            BrainStorm

Title screen:        POV Raytracer           P.O.V. Team
                     TruePaint               HiSoft

Music and sounds:    Componium, EdiSon       SUMA

Compression:         STZip                   Vincent Pomey

Good-bye
~~~~~~~~

    This demo is free-ware.
    Therefore you can (and are strongly encouraged to) copy it, distribute 
it and put it for download on bulletin boards - the only condition is to 
leave it intact with all the files included in the original distribution 
pack.
    Commercial use is not authorized without agreement.

    Enjoy the Hover.

    Ondrej Spanel
    15. 3. 1994


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

My e-mail address is:

    
    (it may become invalid after September 1994).

The conventional address is:
        
        Ondrej Spanel
        Lipenska 571
 149 00 Praha 4 - Hrncire
        Czech Republic

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

TRIVIA (1)

Origins

This 3D demo was later developed to be a commercial game Gravon.